/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998-2000
- * Markus Armbruster, 2005-2011
+ * Markus Armbruster, 2005-2013
*/
#include <config.h>
+#include "chance.h"
#include "commands.h"
#include "item.h"
#include "land.h"
pr("Spy deported from %s\n",
xyas(nx, ny, player->cnum));
if (own != 0)
- wu(0, own, "%s (#%d) spy deported from %s\n",
- cname(player->cnum), player->cnum,
- xyas(nx, ny, own));
+ wu(0, own, "%s spy deported from %s\n",
+ prnat(natp), xyas(nx, ny, own));
} else {
/* execute spy */
pr("BANG!! A spy was shot in %s\n",
xyas(nx, ny, player->cnum));
military--;
if (own != 0)
- wu(0, own, "%s (#%d) spy caught in %s\n",
- cname(player->cnum), player->cnum,
- xyas(nx, ny, own));
+ wu(0, own, "%s spy caught in %s\n",
+ prnat(natp), xyas(nx, ny, own));
nreport(player->cnum, N_SPY_SHOT, own, 1);
}
if (opt_HIDDEN)