/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* sstat.c: Show the stats of your ships
- *
+ *
* Known contributors to this file:
* Steve McClure, 1996
*/
-#include "misc.h"
-#include "player.h"
-#include "ship.h"
-#include "nsc.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "land.h"
+#include "ship.h"
int
sstat(void)
struct nstr_item ni;
struct shpstr ship;
- if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
+ if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
nships = 0;
while (nxtitem(&ni, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
- count_planes(&ship);
- count_units(&ship);
-
if (nships++ == 0) {
pr("shp# %22.22s x,y eff tech def spd vis rng fir\n",
"ship-type");
pr(" %3d%% %4d %3d %3d %3d %3d %3d",
ship.shp_effic,
ship.shp_tech,
- ship.shp_armor,
- ship.shp_speed, ship.shp_visib, ship.shp_frnge, ship.shp_glim);
+ shp_armor(&ship), shp_speed(&ship), shp_visib(&ship),
+ shp_frnge(&ship), shp_glim(&ship));
pr("\n");
}
if (nships == 0) {