/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* sstat.c: Show the stats of your ships
- *
+ *
* Known contributors to this file:
* Steve McClure, 1996
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "ship.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
-#include "optlist.h"
+#include <config.h>
+
#include "commands.h"
+#include "land.h"
+#include "ship.h"
int
sstat(void)
{
- int nships;
- struct nstr_item ni;
- struct shpstr ship;
-
- if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
- return RET_SYN;
+ int nships;
+ struct nstr_item ni;
+ struct shpstr ship;
- nships = 0;
- while (nxtitem(&ni, (s_char *)&ship)) {
- if (!player->owner || ship.shp_own == 0)
- continue;
- if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
- pr("bad ship type %d (#%d)\n",
- ship.shp_type, ni.cur);
- continue;
- }
- count_planes(&ship);
- count_units(&ship);
+ if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
+ return RET_SYN;
- if (nships++ == 0) {
-pr("shp# %22.22s x,y eff tech def spd vis rng fir\n", "ship-type");
- }
- pr("%4d %-22.22s ",
- ship.shp_uid,
- mchr[(int)ship.shp_type].m_name);
- prxy("%4d,%-4d",
- ship.shp_x,
- ship.shp_y,
- player->cnum);
- pr(" %3d%% %4d %3d %3d %3d %3d %3d",
- ship.shp_effic,
- ship.shp_tech,
- ship.shp_armor,
- ship.shp_speed,
- ship.shp_visib,
- ship.shp_frnge,
- ship.shp_glim);
- pr("\n");
+ nships = 0;
+ while (nxtitem(&ni, &ship)) {
+ if (!player->owner || ship.shp_own == 0)
+ continue;
+ if (nships++ == 0) {
+ pr("shp# %22.22s x,y eff tech def spd vis rng fir\n",
+ "ship-type");
}
- if (nships == 0) {
- if (player->argp[1])
- pr("%s: No ship(s)\n", player->argp[1]);
- else
- pr("%s: No ship(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d ship%s\n", nships, splur(nships));
- return RET_OK;
+ pr("%4d %-22.22s ", ship.shp_uid, mchr[(int)ship.shp_type].m_name);
+ prxy("%4d,%-4d", ship.shp_x, ship.shp_y, player->cnum);
+ pr(" %3d%% %4d %3d %3d %3d %3d %3d",
+ ship.shp_effic,
+ ship.shp_tech,
+ shp_armor(&ship), shp_speed(&ship), shp_visib(&ship),
+ shp_frnge(&ship), shp_glim(&ship));
+ pr("\n");
+ }
+ if (nships == 0) {
+ if (player->argp[1])
+ pr("%s: No ship(s)\n", player->argp[1]);
+ else
+ pr("%s: No ship(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d ship%s\n", nships, splur(nships));
+ return RET_OK;
}