]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/stre.c
Update copyright notice
[empserver] / src / lib / commands / stre.c
index cf890157b44c4eccb28bda376490cf4f10e86146..1706e95023e2441c2f21f4f5e616beb2115e3316 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  stre.c: Calculate military strengths of sectors
- * 
+ *
  *  Known contributors to this file:
  *     Ken Stevens, 1995
+ *     Markus Armbruster, 2004-2010
  */
 
-#include <math.h>
-#include "misc.h"
-#include "player.h"
-#include "file.h"
-#include "var.h"
-#include "sect.h"
-#include "path.h"
-#include "news.h"
-#include "treaty.h"
-#include "nat.h"
-#include "xy.h"
-#include "land.h"
-#include "nsc.h"
-#include "mission.h"
-#include "ship.h"
+#include <config.h>
+
 #include "combat.h"
 #include "commands.h"
+#include "land.h"
+#include "ship.h"
 
 static double units_in_sector(struct combat *def);
 static void stre_hdr(void);
@@ -55,107 +44,113 @@ static void stre_hdr(void);
 int
 stre(void)
 {
-       struct  sctstr sect;
-       int     nsect = 0;
-       struct  nstr_sect nstr;
-       double  dtotal, r_total, eff;
-       struct  combat  def[1];
-       int     dummy;
-       int     mines;
+    struct sctstr sect;
+    int nsect = 0;
+    struct nstr_sect nstr;
+    double dtotal, r_total, eff;
+    struct combat def[1];
+    int dummy;
 
-       if (!snxtsct(&nstr, player->argp[1]))
-               return RET_SYN;
-       prdate();
-       nsect = 0;
-       att_combat_init(def, EF_SECTOR);
-       while (nxtsct(&nstr, &sect)) {
-               if (!player->owner)
-                       continue;
-               if (nsect++ == 0)
-                       stre_hdr();
-               if (player->god)
-                       pr("%3d ", sect.sct_own);
-               prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
-               pr(" %c", dchr[sect.sct_type].d_mnem);
-               pr("%4d%%", sect.sct_effic);
-               def->x = nstr.x;
-               def->y = nstr.y;
-               def->set = 0;
-               att_get_combat(def, 1);
-               if (def->mil)
-                       pr("%5d", def->mil);
-               else
-                       pr("%5s", "");
-               dtotal = units_in_sector(def);
-               if (dtotal > 0)
-                       pr("%7d", (int)dtotal);
-               else
-                       pr("%7s", "");
+    if (!snxtsct(&nstr, player->argp[1]))
+       return RET_SYN;
+    prdate();
+    nsect = 0;
+    att_combat_init(def, EF_SECTOR);
+    while (nxtsct(&nstr, &sect)) {
+       if (!player->owner)
+           continue;
+       if (nsect++ == 0)
+           stre_hdr();
+       if (player->god)
+           pr("%3d ", sect.sct_own);
+       prxy("%4d,%-4d", nstr.x, nstr.y);
+       pr(" %c", dchr[sect.sct_type].d_mnem);
+       pr("%4d%%", sect.sct_effic);
+       def->x = nstr.x;
+       def->y = nstr.y;
+       def->set = 0;
+       att_get_combat(def, 1);
+       if (def->mil)
+           pr("%5d", def->mil);
+       else
+           pr("%5s", "");
+       dtotal = units_in_sector(def);
+       if (dtotal > 0)
+           pr("%7d", (int)dtotal);
+       else
+           pr("%7s", "");
 
-               r_total = att_reacting_units(def, 0, 0, &dummy, 9999999);
-               def->own = 0;
-               eff = att_combat_eff(def);
-               if (sect.sct_own == sect.sct_oldown) {
-                       mines = getvar(V_MINE, (s_char *)&sect, EF_SECTOR);
-                       if (mines > 0)
-                               pr("%7d", mines);
-                       else
-                               pr("%7s", "");
-                       eff *= (1.0 + min(mines,20) * 0.02);
-               } else {
-                       pr("%7s", "?");
-               }
-               pr("%6.2f", eff);
-               pr("%9d", (int)((dtotal + def->mil) * eff));
-               if (r_total > 0)
-                       pr(" %9d", (int)(r_total * eff));
-               else
-                       pr(" %9s", "");
-               pr("%9d\n", (int)((dtotal + def->mil + r_total) * eff));
+       if (def->sct_type != SCT_MOUNT)
+           r_total = att_reacting_units(def, NULL, 0, &dummy, 9999999);
+       else
+           r_total = 0.0;
+       def->own = 0;
+       eff = att_combat_eff(def);
+       if (sect.sct_own == sect.sct_oldown || player->god) {
+           if (SCT_LANDMINES(&sect) > 0) {
+               pr("%7d", sect.sct_mines);
+               eff *= (1.0 + MIN(sect.sct_mines, 20) * 0.02);
+           } else
+               pr("%7s", "");
+       } else {
+           pr("%7s", "?");
        }
-       if (!nsect) {
-               if (player->argp[1])
-                       pr("%s: No sector(s)\n", player->argp[1]);
-               else
-                       pr("%s: No sector(s)\n", "");
-               return RET_FAIL;
-       } else
-               pr("%d sector%s\n", nsect, splur(nsect));
-       return 0;
+       pr("%6.2f", eff);
+       pr("%9d", (int)((dtotal + def->mil) * eff));
+       if (r_total > 0)
+           pr(" %9d", (int)(r_total * eff));
+       else
+           pr(" %9s", "");
+       pr("%9d\n", (int)((dtotal + def->mil + r_total) * eff));
+       /*
+        * This command is quite compute intensive.  Yield the
+        * processor after every sector, to keep the game responsive
+        * for other players.
+        */
+       empth_yield();
+    }
+    if (!nsect) {
+       if (player->argp[1])
+           pr("%s: No sector(s)\n", player->argp[1]);
+       else
+           pr("%s: No sector(s)\n", "");
+       return RET_FAIL;
+    } else
+       pr("%d sector%s\n", nsect, splur(nsect));
+    return 0;
 }
 
 static double
 units_in_sector(struct combat *def)
 {
-       double d_unit;
-       double dtotal = 0.0;
-       struct  nstr_item ni;
-       struct  lndstr land;
+    double d_unit;
+    double dtotal = 0.0;
+    struct nstr_item ni;
+    struct lndstr land;
 
-       snxtitem_xy(&ni,EF_LAND,def->x, def->y);
-       while(nxtitem(&ni,(s_char *)&land)){
-               if (land.lnd_own == 0)
-                       continue;
-               if (land.lnd_own != def->own)
-                       continue;
-               if (land.lnd_ship >= 0)
-                       continue;
-               d_unit = defense_val(&land);
-               if (!has_supply(&land))
-                       d_unit /= 2.0;
-               dtotal += d_unit;
-       }
-       return dtotal;
+    snxtitem_xy(&ni, EF_LAND, def->x, def->y);
+    while (nxtitem(&ni, &land)) {
+       if (land.lnd_own == 0)
+           continue;
+       if (land.lnd_own != def->own)
+           continue;
+       if (land.lnd_ship >= 0 || land.lnd_land >= 0)
+           continue;
+       d_unit = defense_val(&land);
+       if (!lnd_could_be_supplied(&land))
+           d_unit /= 2.0;
+       dtotal += d_unit;
+    }
+    return dtotal;
 }
 
 static void
 stre_hdr(void)
 {
-       if (player->god)
-               pr("    ");
-       pr("DEFENSE STRENGTH               land  sect   sector  reacting    total\n");
-       if (player->god)
-               pr("own ");
-       pr("  sect       eff  mil  units  mines  mult  defense     units  defense\n");
+    if (player->god)
+       pr("    ");
+    pr("DEFENSE STRENGTH               land  sect   sector  reacting    total\n");
+    if (player->god)
+       pr("own ");
+    pr("  sect       eff  mil  units  mines  mult  defense     units  defense\n");
 }
-