#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "file.h"
-#include "sect.h"
-#include "path.h"
-#include "nat.h"
-#include "xy.h"
-#include "land.h"
-#include "nsc.h"
-#include "ship.h"
#include "combat.h"
#include "commands.h"
+#include "land.h"
+#include "path.h"
+#include "ship.h"
static double units_in_sector(struct combat *def);
static void stre_hdr(void);