/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "file.h"
-#include "sect.h"
-#include "path.h"
-#include "nat.h"
-#include "xy.h"
-#include "land.h"
-#include "nsc.h"
-#include "ship.h"
#include "combat.h"
#include "commands.h"
+#include "land.h"
+#include "path.h"
+#include "ship.h"
static double units_in_sector(struct combat *def);
static void stre_hdr(void);
pr("%7d", sect.sct_mines);
else
pr("%7s", "");
- eff *= (1.0 + min(sect.sct_mines, 20) * 0.02);
+ eff *= (1.0 + MIN(sect.sct_mines, 20) * 0.02);
} else {
pr("%7s", "?");
}