]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/strv.c
Update copyright notice
[empserver] / src / lib / commands / strv.c
index 75e3b2df5b21bb4acc0be805c867a4e87c3d79c7..3e53ad7038c6d492a7e6c8453148e4ed1c171c38 100644 (file)
@@ -1,6 +1,6 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *  Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
  *                           Ken Stevens, Steve McClure
  *
  *  This program is free software; you can redistribute it and/or modify
@@ -19,9 +19,9 @@
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *     
  */
 
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "nsc.h"
-#include "nat.h"
-#include "deity.h"
-#include "path.h"
-#include "file.h"
+#include <config.h>
+
 #include <math.h>
+#include "commands.h"
 #include "item.h"
-#include "ship.h"
-#include "optlist.h"
 #include "land.h"
-#include "commands.h"
+#include "optlist.h"
+#include "path.h"
+#include "ship.h"
 
-extern int     etu_per_update;
-static void    starv_sects(s_char *range);
-static void    starv_ships(s_char *range);
-static void    starv_units(s_char *range);
-static void    sect_hdr(void);
-static void    ship_hdr(void);
-static void    unit_hdr(void);
+static void starv_sects(char *range);
+static void starv_ships(char *range);
+static void starv_units(char *range);
+static void sect_hdr(void);
+static void ship_hdr(void);
+static void unit_hdr(void);
 
 int
 starve(void)
 {
-       struct  nstr_sect nstr;
-       int     do_sects = 0;
-       int     do_ships = 0;
-       int     do_units = 0;
-       s_char  range[1024];
+    int do_sects = 0;
+    int do_ships = 0;
+    int do_units = 0;
+    char *range;
 
-       if (opt_NOFOOD) {               /* no food - no work! */
-               pr("No food is required in this game\n");
-               return RET_OK;
-       }
-
-       strcpy(range, "*");
-       if (!player->argp[1]) {
-               do_sects = do_ships = do_units = 1;
-       } else if (*(player->argp[1]) == 's') {
-               do_ships = 1;
-               if (player->argp[2])
-                       strcpy(range, player->argp[2]);
-       } else if (*(player->argp[1]) == 'l') {
-               do_units = 1;
-               if (player->argp[2])
-                       strcpy(range, player->argp[2]);
-       } else {
-               if (!snxtsct(&nstr, player->argp[1]))
-                       return RET_SYN;
-               do_sects = 1;
-               strcpy(range, player->argp[1]);
-       }
-       player->simulation = 1;
-       prdate();
-       if (do_sects)
-               starv_sects(range);
-       if (do_ships)
-               starv_ships(range);
-       if (do_units)
-               starv_units(range);
-       player->simulation = 0;
+    if (opt_NOFOOD) {          /* no food - no work! */
+       pr("No food is required in this game\n");
        return RET_OK;
+    }
+
+    range = "*";
+    if (!player->argp[1]) {
+       do_sects = do_ships = do_units = 1;
+    } else if (*(player->argp[1]) == 's') {
+       do_ships = 1;
+       if (player->argp[2])
+           range = player->argp[2];
+    } else if (*(player->argp[1]) == 'l') {
+       do_units = 1;
+       if (player->argp[2])
+           range = player->argp[2];
+    } else {
+       do_sects = 1;
+       range = player->argp[1];
+    }
+    player->simulation = 1;
+    prdate();
+    if (do_sects)
+       starv_sects(range);
+    if (do_ships)
+       starv_ships(range);
+    if (do_units)
+       starv_units(range);
+    player->simulation = 0;
+    return RET_OK;
 }
 
 static void
-starv_sects(s_char *range)
+starv_people(short *vec, int victims)
 {
-       struct  nstr_sect nstr;
-       struct  sctstr sect;
-       int     nsect = 0;
-       int     vec[I_MAX+1], s, needed;
+    pr(" will starve %d people. %.0f more food needed\n", victims,
+       ceil(food_needed(vec, etu_per_update) - vec[I_FOOD]));
+}
 
-       if (!snxtsct(&nstr, range))
-               return;
-       while (nxtsct(&nstr, &sect)) {
-               if (!player->owner)
-                       continue;
-               if (sect.sct_type == SCT_SANCT)
-                       continue;
+static void
+starv_sects(char *range)
+{
+    struct nstr_sect nstr;
+    struct sctstr sect;
+    int nsect = 0;
+    int s, save;
 
-               getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
-/* This next 2 lines were added to overcompensate for the needy */
-               if (vec[I_FOOD])
-                 vec[I_FOOD]--;
-               s = feed_people(vec, etu_per_update, &needed);
+    if (!snxtsct(&nstr, range))
+       return;
+    while (nxtsct(&nstr, &sect)) {
+       if (!player->owner)
+           continue;
+       if (sect.sct_type == SCT_SANCT)
+           continue;
+
+       /*
+        * Check for starvation.  Suppress complaints about tiny
+        * population without food by adding 1f just for the check.
+        * That's okay because growfood() will grow at least that much
+        * anyway.
+        */
+       save = sect.sct_item[I_FOOD];
+       if (sect.sct_item[I_FOOD] == 0)
+           sect.sct_item[I_FOOD] = 1;
+       s = famine_victims(sect.sct_item, etu_per_update);
+       sect.sct_item[I_FOOD] = save;
+       if (s == 0)
+           continue;
 
-               if (s==0)
-                       continue;
-               if (nsect++ == 0)
-                       sect_hdr();
-               if (player->god)
-                       pr("%3d ", sect.sct_own);
-               prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
-               pr(" %c", dchr[sect.sct_type].d_mnem);
-               pr(" %c", (sect.sct_own != sect.sct_oldown ? '*' : ' '));
-               if (sect.sct_newtype != sect.sct_type)
-                       pr("%c", dchr[sect.sct_newtype].d_mnem);
-               else
-                       pr(" ");
-               pr("%4d%%", sect.sct_effic);
-               pr(" will starve %d people. %d more food needed\n",s,
-                       needed);
-       }
-       if (nsect == 0) {
-               if (player->argp[1])
-                       pr("%s: No sector(s)\n", player->argp[1]);
-               else
-                       pr("%s: No sector(s)\n", "");
-               return;
-       }else
-               pr("%d sector%s\n", nsect, splur(nsect));
+       if (nsect++ == 0)
+           sect_hdr();
+       if (player->god)
+           pr("%3d ", sect.sct_own);
+       prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
+       pr(" %c", dchr[sect.sct_type].d_mnem);
+       pr(" %c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
+       if (sect.sct_newtype != sect.sct_type)
+           pr("%c", dchr[sect.sct_newtype].d_mnem);
+       else
+           pr(" ");
+       pr("%4d%%", sect.sct_effic);
+       starv_people(sect.sct_item, s);
+    }
+    if (nsect == 0) {
+       if (player->argp[1])
+           pr("%s: No sector(s)\n", player->argp[1]);
+       else
+           pr("%s: No sector(s)\n", "");
        return;
+    } else
+       pr("%d sector%s\n", nsect, splur(nsect));
+    return;
 }
 
 static void
 sect_hdr(void)
 {
-       if (player->god)
-               pr("    ");
-       pr("Starvation               \n");
-       if (player->god)
-               pr("own ");
-       pr("  sect         eff ");
-       pr("\n");
+    if (player->god)
+       pr("    ");
+    pr("Starvation               \n");
+    if (player->god)
+       pr("own ");
+    pr("  sect         eff ");
+    pr("\n");
 }
 
 static void
-starv_ships(s_char *range)
+starv_ships(char *range)
 {
-       struct  nstr_item ni;
-       struct  shpstr ship;
-       int     nship = 0;
-       int     vec[I_MAX+1], s, needed;
-
-       if (!snxtitem(&ni, EF_SHIP, range))
-               return;
+    struct nstr_item ni;
+    struct shpstr ship;
+    int nship = 0;
+    int s;
 
-       while (nxtitem(&ni, (s_char *)&ship)) {
-               if (!player->owner || !ship.shp_own)
-                       continue;
+    if (!snxtitem(&ni, EF_SHIP, range))
+       return;
 
-               getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
-               s = feed_ship(&ship, vec, etu_per_update, &needed, 0);
+    while (nxtitem(&ni, &ship)) {
+       if (!player->owner || !ship.shp_own)
+           continue;
 
-               if (s==0)
-                       continue;
-               if (nship++ == 0)
-                       ship_hdr();
-               if (player->god)
-                       pr("%3d ", ship.shp_own);
-               pr("%5d ", ship.shp_uid);
-               pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
-               pr(" will starve %d people. %d more food needed\n",s,
-                       needed);
-       }
-       if (nship == 0) {
-               if (range)
-                       pr("%s: No ship(s)\n", range);
-               else
-                       pr("%s: No ship(s)\n", "");
-               return;
-       }else
-               pr("%d ship%s\n", nship, splur(nship));
+       s = famine_victims(ship.shp_item, etu_per_update);
+       if (s == 0)
+           continue;
+       if (nship++ == 0)
+           ship_hdr();
+       if (player->god)
+           pr("%3d ", ship.shp_own);
+       pr("%5d ", ship.shp_uid);
+       pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
+       starv_people(ship.shp_item, s);
+    }
+    if (nship == 0) {
+       if (range)
+           pr("%s: No ship(s)\n", range);
+       else
+           pr("%s: No ship(s)\n", "");
        return;
+    } else
+       pr("%d ship%s\n", nship, splur(nship));
+    return;
 }
 
 static void
 ship_hdr(void)
 {
-       if (player->god)
-               pr("    ");
-       pr("Starvation               \n");
-       if (player->god)
-               pr("own ");
-       pr(" shp#     ship type       \n");
+    if (player->god)
+       pr("    ");
+    pr("Starvation               \n");
+    if (player->god)
+       pr("own ");
+    pr(" shp#     ship type       \n");
 }
 
 static void
-starv_units(s_char *range)
+starv_units(char *range)
 {
-       struct  nstr_item ni;
-       struct  lndstr land;
-       int     nunit = 0;
-       int     vec[I_MAX+1], s, needed;
-
-       if (!snxtitem(&ni, EF_LAND, range))
-               return;
+    struct nstr_item ni;
+    struct lndstr land;
+    int nunit = 0;
+    int s;
 
-       while (nxtitem(&ni, (s_char *)&land)) {
-               if (!player->owner || !land.lnd_own)
-                       continue;
+    if (!snxtitem(&ni, EF_LAND, range))
+       return;
 
-               getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
-               s = feed_land(&land, vec, etu_per_update, &needed, 0);
+    while (nxtitem(&ni, &land)) {
+       if (!player->owner || !land.lnd_own)
+           continue;
 
-               if (s==0)
-                       continue;
-               if (nunit++ == 0)
-                       unit_hdr();
-               if (player->god)
-                       pr("%3d ", land.lnd_own);
-               pr("%5d ", land.lnd_uid);
-               pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
-               pr(" will starve %d mil. %d more food needed\n",s,
-                       needed);
-       }
-       if (nunit == 0) {
-               if (range)
-                       pr("%s: No unit(s)\n", range);
-               else
-                       pr("%s: No unit(s)\n", "");
-               return;
-       }else
-               pr("%d unit%s\n", nunit, splur(nunit));
+       s = famine_victims(land.lnd_item, etu_per_update);
+       if (s == 0)
+           continue;
+       if (nunit++ == 0)
+           unit_hdr();
+       if (player->god)
+           pr("%3d ", land.lnd_own);
+       pr("%5d ", land.lnd_uid);
+       pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
+       starv_people(land.lnd_item, s);
+    }
+    if (nunit == 0) {
+       if (range)
+           pr("%s: No unit(s)\n", range);
+       else
+           pr("%s: No unit(s)\n", "");
        return;
+    } else
+       pr("%d unit%s\n", nunit, splur(nunit));
+    return;
 }
 
 static void
 unit_hdr(void)
 {
-       if (player->god)
-               pr("    ");
-       pr("Starvation               \n");
-       if (player->god)
-               pr("own ");
-       pr(" lnd#     unit type       \n");
+    if (player->god)
+       pr("    ");
+    pr("Starvation               \n");
+    if (player->god)
+       pr("own ");
+    pr(" lnd#     unit type       \n");
 }
-
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