]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/strv.c
Indented with src/scripts/indent-emp.
[empserver] / src / lib / commands / strv.c
index 75e3b2df5b21bb4acc0be805c867a4e87c3d79c7..d473fdc8f17a98776eecc78e129d79c807f982aa 100644 (file)
 #include "land.h"
 #include "commands.h"
 
-extern int     etu_per_update;
-static void    starv_sects(s_char *range);
-static void    starv_ships(s_char *range);
-static void    starv_units(s_char *range);
-static void    sect_hdr(void);
-static void    ship_hdr(void);
-static void    unit_hdr(void);
+extern int etu_per_update;
+static void starv_sects(s_char *range);
+static void starv_ships(s_char *range);
+static void starv_units(s_char *range);
+static void sect_hdr(void);
+static void ship_hdr(void);
+static void unit_hdr(void);
 
 int
 starve(void)
 {
-       struct  nstr_sect nstr;
-       int     do_sects = 0;
-       int     do_ships = 0;
-       int     do_units = 0;
-       s_char  range[1024];
+    struct nstr_sect nstr;
+    int do_sects = 0;
+    int do_ships = 0;
+    int do_units = 0;
+    s_char range[1024];
 
-       if (opt_NOFOOD) {               /* no food - no work! */
-               pr("No food is required in this game\n");
-               return RET_OK;
-       }
-
-       strcpy(range, "*");
-       if (!player->argp[1]) {
-               do_sects = do_ships = do_units = 1;
-       } else if (*(player->argp[1]) == 's') {
-               do_ships = 1;
-               if (player->argp[2])
-                       strcpy(range, player->argp[2]);
-       } else if (*(player->argp[1]) == 'l') {
-               do_units = 1;
-               if (player->argp[2])
-                       strcpy(range, player->argp[2]);
-       } else {
-               if (!snxtsct(&nstr, player->argp[1]))
-                       return RET_SYN;
-               do_sects = 1;
-               strcpy(range, player->argp[1]);
-       }
-       player->simulation = 1;
-       prdate();
-       if (do_sects)
-               starv_sects(range);
-       if (do_ships)
-               starv_ships(range);
-       if (do_units)
-               starv_units(range);
-       player->simulation = 0;
+    if (opt_NOFOOD) {          /* no food - no work! */
+       pr("No food is required in this game\n");
        return RET_OK;
+    }
+
+    strcpy(range, "*");
+    if (!player->argp[1]) {
+       do_sects = do_ships = do_units = 1;
+    } else if (*(player->argp[1]) == 's') {
+       do_ships = 1;
+       if (player->argp[2])
+           strcpy(range, player->argp[2]);
+    } else if (*(player->argp[1]) == 'l') {
+       do_units = 1;
+       if (player->argp[2])
+           strcpy(range, player->argp[2]);
+    } else {
+       if (!snxtsct(&nstr, player->argp[1]))
+           return RET_SYN;
+       do_sects = 1;
+       strcpy(range, player->argp[1]);
+    }
+    player->simulation = 1;
+    prdate();
+    if (do_sects)
+       starv_sects(range);
+    if (do_ships)
+       starv_ships(range);
+    if (do_units)
+       starv_units(range);
+    player->simulation = 0;
+    return RET_OK;
 }
 
 static void
 starv_sects(s_char *range)
 {
-       struct  nstr_sect nstr;
-       struct  sctstr sect;
-       int     nsect = 0;
-       int     vec[I_MAX+1], s, needed;
+    struct nstr_sect nstr;
+    struct sctstr sect;
+    int nsect = 0;
+    int vec[I_MAX + 1], s, needed;
 
-       if (!snxtsct(&nstr, range))
-               return;
-       while (nxtsct(&nstr, &sect)) {
-               if (!player->owner)
-                       continue;
-               if (sect.sct_type == SCT_SANCT)
-                       continue;
+    if (!snxtsct(&nstr, range))
+       return;
+    while (nxtsct(&nstr, &sect)) {
+       if (!player->owner)
+           continue;
+       if (sect.sct_type == SCT_SANCT)
+           continue;
 
-               getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
+       getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
 /* This next 2 lines were added to overcompensate for the needy */
-               if (vec[I_FOOD])
-                 vec[I_FOOD]--;
-               s = feed_people(vec, etu_per_update, &needed);
+       if (vec[I_FOOD])
+           vec[I_FOOD]--;
+       s = feed_people(vec, etu_per_update, &needed);
 
-               if (s==0)
-                       continue;
-               if (nsect++ == 0)
-                       sect_hdr();
-               if (player->god)
-                       pr("%3d ", sect.sct_own);
-               prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
-               pr(" %c", dchr[sect.sct_type].d_mnem);
-               pr(" %c", (sect.sct_own != sect.sct_oldown ? '*' : ' '));
-               if (sect.sct_newtype != sect.sct_type)
-                       pr("%c", dchr[sect.sct_newtype].d_mnem);
-               else
-                       pr(" ");
-               pr("%4d%%", sect.sct_effic);
-               pr(" will starve %d people. %d more food needed\n",s,
-                       needed);
-       }
-       if (nsect == 0) {
-               if (player->argp[1])
-                       pr("%s: No sector(s)\n", player->argp[1]);
-               else
-                       pr("%s: No sector(s)\n", "");
-               return;
-       }else
-               pr("%d sector%s\n", nsect, splur(nsect));
+       if (s == 0)
+           continue;
+       if (nsect++ == 0)
+           sect_hdr();
+       if (player->god)
+           pr("%3d ", sect.sct_own);
+       prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
+       pr(" %c", dchr[sect.sct_type].d_mnem);
+       pr(" %c", (sect.sct_own != sect.sct_oldown ? '*' : ' '));
+       if (sect.sct_newtype != sect.sct_type)
+           pr("%c", dchr[sect.sct_newtype].d_mnem);
+       else
+           pr(" ");
+       pr("%4d%%", sect.sct_effic);
+       pr(" will starve %d people. %d more food needed\n", s, needed);
+    }
+    if (nsect == 0) {
+       if (player->argp[1])
+           pr("%s: No sector(s)\n", player->argp[1]);
+       else
+           pr("%s: No sector(s)\n", "");
        return;
+    } else
+       pr("%d sector%s\n", nsect, splur(nsect));
+    return;
 }
 
 static void
 sect_hdr(void)
 {
-       if (player->god)
-               pr("    ");
-       pr("Starvation               \n");
-       if (player->god)
-               pr("own ");
-       pr("  sect         eff ");
-       pr("\n");
+    if (player->god)
+       pr("    ");
+    pr("Starvation               \n");
+    if (player->god)
+       pr("own ");
+    pr("  sect         eff ");
+    pr("\n");
 }
 
 static void
 starv_ships(s_char *range)
 {
-       struct  nstr_item ni;
-       struct  shpstr ship;
-       int     nship = 0;
-       int     vec[I_MAX+1], s, needed;
+    struct nstr_item ni;
+    struct shpstr ship;
+    int nship = 0;
+    int vec[I_MAX + 1], s, needed;
 
-       if (!snxtitem(&ni, EF_SHIP, range))
-               return;
+    if (!snxtitem(&ni, EF_SHIP, range))
+       return;
 
-       while (nxtitem(&ni, (s_char *)&ship)) {
-               if (!player->owner || !ship.shp_own)
-                       continue;
+    while (nxtitem(&ni, (s_char *)&ship)) {
+       if (!player->owner || !ship.shp_own)
+           continue;
 
-               getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
-               s = feed_ship(&ship, vec, etu_per_update, &needed, 0);
+       getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
+       s = feed_ship(&ship, vec, etu_per_update, &needed, 0);
 
-               if (s==0)
-                       continue;
-               if (nship++ == 0)
-                       ship_hdr();
-               if (player->god)
-                       pr("%3d ", ship.shp_own);
-               pr("%5d ", ship.shp_uid);
-               pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
-               pr(" will starve %d people. %d more food needed\n",s,
-                       needed);
-       }
-       if (nship == 0) {
-               if (range)
-                       pr("%s: No ship(s)\n", range);
-               else
-                       pr("%s: No ship(s)\n", "");
-               return;
-       }else
-               pr("%d ship%s\n", nship, splur(nship));
+       if (s == 0)
+           continue;
+       if (nship++ == 0)
+           ship_hdr();
+       if (player->god)
+           pr("%3d ", ship.shp_own);
+       pr("%5d ", ship.shp_uid);
+       pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
+       pr(" will starve %d people. %d more food needed\n", s, needed);
+    }
+    if (nship == 0) {
+       if (range)
+           pr("%s: No ship(s)\n", range);
+       else
+           pr("%s: No ship(s)\n", "");
        return;
+    } else
+       pr("%d ship%s\n", nship, splur(nship));
+    return;
 }
 
 static void
 ship_hdr(void)
 {
-       if (player->god)
-               pr("    ");
-       pr("Starvation               \n");
-       if (player->god)
-               pr("own ");
-       pr(" shp#     ship type       \n");
+    if (player->god)
+       pr("    ");
+    pr("Starvation               \n");
+    if (player->god)
+       pr("own ");
+    pr(" shp#     ship type       \n");
 }
 
 static void
 starv_units(s_char *range)
 {
-       struct  nstr_item ni;
-       struct  lndstr land;
-       int     nunit = 0;
-       int     vec[I_MAX+1], s, needed;
+    struct nstr_item ni;
+    struct lndstr land;
+    int nunit = 0;
+    int vec[I_MAX + 1], s, needed;
 
-       if (!snxtitem(&ni, EF_LAND, range))
-               return;
+    if (!snxtitem(&ni, EF_LAND, range))
+       return;
 
-       while (nxtitem(&ni, (s_char *)&land)) {
-               if (!player->owner || !land.lnd_own)
-                       continue;
+    while (nxtitem(&ni, (s_char *)&land)) {
+       if (!player->owner || !land.lnd_own)
+           continue;
 
-               getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
-               s = feed_land(&land, vec, etu_per_update, &needed, 0);
+       getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
+       s = feed_land(&land, vec, etu_per_update, &needed, 0);
 
-               if (s==0)
-                       continue;
-               if (nunit++ == 0)
-                       unit_hdr();
-               if (player->god)
-                       pr("%3d ", land.lnd_own);
-               pr("%5d ", land.lnd_uid);
-               pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
-               pr(" will starve %d mil. %d more food needed\n",s,
-                       needed);
-       }
-       if (nunit == 0) {
-               if (range)
-                       pr("%s: No unit(s)\n", range);
-               else
-                       pr("%s: No unit(s)\n", "");
-               return;
-       }else
-               pr("%d unit%s\n", nunit, splur(nunit));
+       if (s == 0)
+           continue;
+       if (nunit++ == 0)
+           unit_hdr();
+       if (player->god)
+           pr("%3d ", land.lnd_own);
+       pr("%5d ", land.lnd_uid);
+       pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
+       pr(" will starve %d mil. %d more food needed\n", s, needed);
+    }
+    if (nunit == 0) {
+       if (range)
+           pr("%s: No unit(s)\n", range);
+       else
+           pr("%s: No unit(s)\n", "");
        return;
+    } else
+       pr("%d unit%s\n", nunit, splur(nunit));
+    return;
 }
 
 static void
 unit_hdr(void)
 {
-       if (player->god)
-               pr("    ");
-       pr("Starvation               \n");
-       if (player->god)
-               pr("own ");
-       pr(" lnd#     unit type       \n");
+    if (player->god)
+       pr("    ");
+    pr("Starvation               \n");
+    if (player->god)
+       pr("own ");
+    pr(" lnd#     unit type       \n");
 }
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