- nunits = 0;
- while (nxtitem(&ni, (s_char *)&land)) {
- if (!player->owner || land.lnd_own == 0)
- continue;
- nunits++;
- resupply_all(&land);
- putland(land.lnd_uid,&land);
- if (has_supply(&land))
- pr("%s has supplies\n", prland(&land));
- else
- pr("%s is out of supply\n", prland(&land));
- }
- if (nunits == 0) {
- if (player->argp[1])
- pr("%s: No unit(s)\n", player->argp[1]);
- else
- pr("%s: No unit(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d unit%s\n", nunits, splur(nunits));
- return RET_OK;
+ nunits = 0;
+ while (nxtitem(&ni, (s_char *)&land)) {
+ if (!player->owner || land.lnd_own == 0)
+ continue;
+ nunits++;
+ resupply_all(&land);
+ putland(land.lnd_uid, &land);
+ if (has_supply(&land))
+ pr("%s has supplies\n", prland(&land));
+ else
+ pr("%s is out of supply\n", prland(&land));
+ }
+ if (nunits == 0) {
+ if (player->argp[1])
+ pr("%s: No unit(s)\n", player->argp[1]);
+ else
+ pr("%s: No unit(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d unit%s\n", nunits, splur(nunits));
+ return RET_OK;