/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* supp.c: supply land units
- *
+ *
* Known contributors to this file:
* Ken Stevens, 1995
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "land.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "land.h"
int
supp(void)
{
- int nunits;
- struct nstr_item ni;
- struct lndstr land;
+ int nunits;
+ struct nstr_item ni;
+ struct lndstr land;
- if (!snxtitem(&ni, EF_LAND, player->argp[1]))
- return RET_SYN;
+ if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
+ return RET_SYN;
- nunits = 0;
- while (nxtitem(&ni, (s_char *)&land)) {
- if (!player->owner || land.lnd_own == 0)
- continue;
- nunits++;
- resupply_all(&land);
- putland(land.lnd_uid,&land);
- if (has_supply(&land))
- pr("%s has supplies\n", prland(&land));
- else
- pr("%s is out of supply\n", prland(&land));
- }
- if (nunits == 0) {
- if (player->argp[1])
- pr("%s: No unit(s)\n", player->argp[1]);
- else
- pr("%s: No unit(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d unit%s\n", nunits, splur(nunits));
- return RET_OK;
+ nunits = 0;
+ while (nxtitem(&ni, &land)) {
+ if (!player->owner || land.lnd_own == 0)
+ continue;
+ nunits++;
+ if (lnd_supply_all(&land))
+ pr("%s has supplies\n", prland(&land));
+ else
+ pr("%s is out of supply\n", prland(&land));
+ }
+ if (nunits == 0) {
+ if (player->argp[1])
+ pr("%s: No unit(s)\n", player->argp[1]);
+ else
+ pr("%s: No unit(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d unit%s\n", nunits, splur(nunits));
+ return RET_OK;
}