/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* swap.c: Swap two sectors on the map
- *
+ *
* Known contributors to this file:
* Ken Stevens, 1995
+ * Markus Armbruster, 2006-2013
*/
-#include <stdio.h>
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "nat.h"
-#include "news.h"
-#include "nsc.h"
-#include "item.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+static void print_res(struct sctstr *);
/*
* Syntax: swap <SECT> <SECT>
int
swaps(void)
{
- struct sctstr secta, sectb;
- coord x,y;
- s_char buf[1024];
- s_char *p;
+ struct sctstr secta, sectb, tmp;
+ char buf[1024];
+ char *p;
+ int i;
+ natid to;
- if (!(p = getstarg(player->argp[1], "First sector : ", buf)) ||
- !sarg_xy(p, §a.sct_x, §a.sct_y) ||
- !getsect(secta.sct_x, secta.sct_y, §a))
- return RET_SYN;
- print_res(§a);
- if (!(p = getstarg(player->argp[2], "Second sector : ", buf)) ||
- !sarg_xy(p, §b.sct_x, §b.sct_y) ||
- !getsect(sectb.sct_x, sectb.sct_y, §b))
- return RET_SYN;
- print_res(§b);
- if (!confirm("Are you sure these are the two sectors you wish to swap? "))
- return RET_FAIL;
- /* save x and y from secta */
- x = secta.sct_x;
- y = secta.sct_y;
- /* change the location of secta to that of sectb */
- secta.sct_x = sectb.sct_x;
- secta.sct_y = sectb.sct_y;
- secta.sct_dist_x = sectb.sct_x;
- secta.sct_dist_y = sectb.sct_y;
- /* change the location of sectb to where secta was */
- sectb.sct_x = x;
- sectb.sct_y = y;
- sectb.sct_dist_x = x;
- sectb.sct_dist_y = y;
- putsect(§a);
- putsect(§b);
- pr("done\n");
- return RET_OK;
+ if (!(p = getstarg(player->argp[1], "First sector : ", buf)) ||
+ !sarg_xy(p, §a.sct_x, §a.sct_y) ||
+ !getsect(secta.sct_x, secta.sct_y, §a))
+ return RET_SYN;
+ print_res(§a);
+ if (!(p = getstarg(player->argp[2], "Second sector : ", buf)) ||
+ !sarg_xy(p, §b.sct_x, §b.sct_y) ||
+ !getsect(sectb.sct_x, sectb.sct_y, §b))
+ return RET_SYN;
+ print_res(§b);
+ if (!confirm("Are you sure these are the two sectors you wish to swap? "))
+ return RET_FAIL;
+ if (!check_sect_ok(§a) || !check_sect_ok(§b))
+ return RET_FAIL;
+ for (i = 0; i <= (secta.sct_own != sectb.sct_own); i++) {
+ to = i == 0 ? secta.sct_own : sectb.sct_own;
+ if (to && to != player->cnum)
+ wu(0, to,
+ "Sector %s swapped with %s by an act of %s!\n",
+ xyas(secta.sct_x, secta.sct_y, to),
+ xyas(sectb.sct_x, sectb.sct_y, to),
+ cname(player->cnum));
+ }
+ tmp = secta;
+ /* change the location of secta to that of sectb */
+ secta.sct_x = sectb.sct_x;
+ secta.sct_y = sectb.sct_y;
+ ef_set_uid(EF_SECTOR, §a, sectb.sct_uid);
+ secta.sct_dist_x = sectb.sct_x;
+ secta.sct_dist_y = sectb.sct_y;
+ secta.sct_coastal = sectb.sct_coastal;
+ /* change the location of sectb to where secta was */
+ sectb.sct_x = tmp.sct_x;
+ sectb.sct_y = tmp.sct_y;
+ ef_set_uid(EF_SECTOR, §b, tmp.sct_uid);
+ sectb.sct_dist_x = tmp.sct_x;
+ sectb.sct_dist_y = tmp.sct_y;
+ sectb.sct_coastal = tmp.sct_coastal;
+ /* update coastal flag & put sectors */
+ putsect(§b);
+ set_coastal(§a, sectb.sct_type, secta.sct_type);
+ putsect(§a);
+ getsect(sectb.sct_x, sectb.sct_y, §b);
+ set_coastal(§b, secta.sct_type, sectb.sct_type);
+ putsect(§b);
+ pr("done\n");
+ return RET_OK;
}
-void
+static void
print_res(struct sctstr *sp)
{
- pr("own sect eff min gold fert oil uran\n");
+ pr("own sect eff min gold fert oil uran\n");
- pr("%3d ", sp->sct_own);
+ pr("%3d ", sp->sct_own);
- prxy("%4d,%-4d", sp->sct_x, sp->sct_y, player->cnum);
- pr(" %c", dchr[sp->sct_type].d_mnem);
- if (sp->sct_newtype != sp->sct_type)
- pr("%c", dchr[sp->sct_newtype].d_mnem);
- else
- pr(" ");
- pr("%4d%%", sp->sct_effic);
- pr(" %4d", sp->sct_min);
- pr("%5d", sp->sct_gmin);
- pr("%5d", sp->sct_fertil);
- pr("%4d", sp->sct_oil);
- pr("%5d", sp->sct_uran);
- pr("\n");
+ prxy("%4d,%-4d", sp->sct_x, sp->sct_y);
+ pr(" %c", dchr[sp->sct_type].d_mnem);
+ if (sp->sct_newtype != sp->sct_type)
+ pr("%c", dchr[sp->sct_newtype].d_mnem);
+ else
+ pr(" ");
+ pr("%4d%%", sp->sct_effic);
+ pr(" %4d", sp->sct_min);
+ pr("%5d", sp->sct_gmin);
+ pr("%5d", sp->sct_fertil);
+ pr("%4d", sp->sct_oil);
+ pr("%5d", sp->sct_uran);
+ pr("\n");
}