/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* swap.c: Swap two sectors on the map
- *
+ *
* Known contributors to this file:
* Ken Stevens, 1995
+ * Markus Armbruster, 2006-2013
*/
#include <config.h>
-#include <ctype.h>
#include "commands.h"
static void print_res(struct sctstr *);
int
swaps(void)
{
- struct sctstr secta, sectb;
- coord x, y;
+ struct sctstr secta, sectb, tmp;
char buf[1024];
char *p;
+ int i;
+ natid to;
if (!(p = getstarg(player->argp[1], "First sector : ", buf)) ||
!sarg_xy(p, §a.sct_x, §a.sct_y) ||
!getsect(sectb.sct_x, sectb.sct_y, §b))
return RET_SYN;
print_res(§b);
- if (!confirm ("Are you sure these are the two sectors you wish to swap? "))
+ if (!confirm("Are you sure these are the two sectors you wish to swap? "))
+ return RET_FAIL;
+ if (!check_sect_ok(§a) || !check_sect_ok(§b))
return RET_FAIL;
- /* save x and y from secta */
- x = secta.sct_x;
- y = secta.sct_y;
+ for (i = 0; i <= (secta.sct_own != sectb.sct_own); i++) {
+ to = i == 0 ? secta.sct_own : sectb.sct_own;
+ if (to && to != player->cnum)
+ wu(0, to,
+ "Sector %s swapped with %s by an act of %s!\n",
+ xyas(secta.sct_x, secta.sct_y, to),
+ xyas(sectb.sct_x, sectb.sct_y, to),
+ cname(player->cnum));
+ }
+ tmp = secta;
/* change the location of secta to that of sectb */
secta.sct_x = sectb.sct_x;
secta.sct_y = sectb.sct_y;
+ ef_set_uid(EF_SECTOR, §a, sectb.sct_uid);
secta.sct_dist_x = sectb.sct_x;
secta.sct_dist_y = sectb.sct_y;
+ secta.sct_coastal = sectb.sct_coastal;
/* change the location of sectb to where secta was */
- sectb.sct_x = x;
- sectb.sct_y = y;
- sectb.sct_dist_x = x;
- sectb.sct_dist_y = y;
+ sectb.sct_x = tmp.sct_x;
+ sectb.sct_y = tmp.sct_y;
+ ef_set_uid(EF_SECTOR, §b, tmp.sct_uid);
+ sectb.sct_dist_x = tmp.sct_x;
+ sectb.sct_dist_y = tmp.sct_y;
+ sectb.sct_coastal = tmp.sct_coastal;
+ /* update coastal flag & put sectors */
+ putsect(§b);
+ set_coastal(§a, sectb.sct_type, secta.sct_type);
putsect(§a);
+ getsect(sectb.sct_x, sectb.sct_y, §b);
+ set_coastal(§b, secta.sct_type, sectb.sct_type);
putsect(§b);
pr("done\n");
return RET_OK;
pr("%3d ", sp->sct_own);
- prxy("%4d,%-4d", sp->sct_x, sp->sct_y, player->cnum);
+ prxy("%4d,%-4d", sp->sct_x, sp->sct_y);
pr(" %c", dchr[sp->sct_type].d_mnem);
if (sp->sct_newtype != sp->sct_type)
pr("%c", dchr[sp->sct_newtype].d_mnem);