/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* tend.c: Transfer goodies from one ship to another.
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Thomas Ruschak, 1992
* Steve McClure, 2000
+ * Markus Armbruster, 2004-2012
*/
-#ifdef Rel4
-#include <string.h>
-#endif /* Rel4 */
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "file.h"
-#include "ship.h"
+#include <config.h>
+
+#include "commands.h"
#include "item.h"
-#include "nsc.h"
-#include "nat.h"
#include "land.h"
-#include "plane.h"
-#include "nuke.h"
-#include "genitem.h"
-#include "commands.h"
+#include "plague.h"
+#include "ship.h"
static void expose_ship(struct shpstr *s1, struct shpstr *s2);
-static int tend_land(struct shpstr *tenderp, s_char *units);
+static int tend_land(struct shpstr *tenderp, char *units);
int
tend(void)
int transfer;
int total;
int type;
- s_char *p;
- s_char prompt[512];
- s_char buf[1024];
+ char *p;
+ char prompt[512];
+ char buf[1024];
- if (!(p = getstarg(player->argp[1],
- "Tend what commodity (or 'land')? ", buf)) || !*p)
+ p = getstarg(player->argp[1], "Tend what commodity (or 'land')? ",
+ buf);
+ if (!p || !*p)
return RET_SYN;
if (!strncmp(p, "land", 4))
type = EF_LAND;
- else if (NULL != (ip = whatitem(p, (s_char *)0)))
+ else if (NULL != (ip = item_by_name(p)))
type = EF_SECTOR;
else {
- pr("Bad commodity.\n");
+ pr("Can't tend '%s'\n", p);
return RET_SYN;
}
- if (!snxtitem
- (&tenders, EF_SHIP, getstarg(player->argp[2], "Tender(s)? ", buf)))
+ if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
return RET_SYN;
- while (nxtitem(&tenders, (s_char *)&tender)) {
+ while (nxtitem(&tenders, &tender)) {
if (!player->owner)
continue;
if (type == EF_LAND) {
sprintf(prompt, "Land unit(s) to tend from %s? ",
prship(&tender));
- if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
+ p = getstarg(player->argp[3], prompt, buf);
+ if (!p)
+ return RET_FAIL;
+ if (!*p)
continue;
if (!check_ship_ok(&tender))
return RET_SYN;
}
sprintf(prompt, "Number of %s to tend from %s? ",
ip->i_name, prship(&tender));
- if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
+ p = getstarg(player->argp[3], prompt, buf);
+ if (!p)
+ return RET_FAIL;
+ if (!*p)
continue;
if (!check_ship_ok(&tender))
return RET_SYN;
pr("Amount must be non-zero!\n");
return RET_SYN;
}
- ontender = getvar(ip->i_vtype, (s_char *)&tender, EF_SHIP);
+ ontender = tender.shp_item[ip->i_uid];
if (ontender == 0 && amt > 0) {
pr("No %s on %s\n", ip->i_name, prship(&tender));
return RET_FAIL;
}
vbase = &mchr[(int)tender.shp_type];
- maxtender = vl_find(ip->i_vtype, vbase->m_vtype,
- vbase->m_vamt, (int)vbase->m_nv);
+ maxtender = vbase->m_item[ip->i_uid];
if (maxtender == 0) {
pr("A %s cannot hold any %s\n",
mchr[(int)tender.shp_type].m_name, ip->i_name);
break;
}
if (!snxtitem(&targets, EF_SHIP,
- getstarg(player->argp[4], "Ships to be tended? ",
- buf)))
- break;
+ player->argp[4], "Ships to be tended? "))
+ return RET_FAIL;
if (!check_ship_ok(&tender))
return RET_SYN;
total = 0;
- while (tend_nxtitem(&targets, (s_char *)&target)) {
- if (!player->owner &&
- (getrel(getnatp(target.shp_own), player->cnum) < FRIENDLY))
+ while (nxtitem(&targets, &target)) {
+ if (!player->owner
+ && relations_with(target.shp_own, player->cnum) < FRIENDLY)
continue;
if (target.shp_uid == tender.shp_uid)
continue;
if (tender.shp_x != target.shp_x ||
tender.shp_y != target.shp_y)
continue;
- ontarget = getvar(ip->i_vtype, (s_char *)&target, EF_SHIP);
- if (ontarget == 0 && amt < 0) {
- pr("No %s on %s\n", ip->i_name, prship(&target));
+ if (ip->i_uid == I_CIVIL && tender.shp_own != target.shp_own)
continue;
- }
+ ontarget = target.shp_item[ip->i_uid];
vbase = &mchr[(int)target.shp_type];
- maxtarget = vl_find(ip->i_vtype, vbase->m_vtype,
- vbase->m_vamt, (int)vbase->m_nv);
+ maxtarget = vbase->m_item[ip->i_uid];
if (amt < 0) {
- if (!player->owner)
- amt = 0;
-
/* take from target and give to tender */
- transfer = min(ontarget, -amt);
- transfer = min(maxtender - ontender, transfer);
+ if (!player->owner)
+ continue;
+ if (ontarget == 0) {
+ pr("No %s on %s\n", ip->i_name, prship(&target));
+ continue;
+ }
+ transfer = MIN(ontarget, -amt);
+ transfer = MIN(maxtender - ontender, transfer);
if (transfer == 0)
continue;
- putvar(ip->i_vtype, ontarget - transfer,
- (s_char *)&target, EF_SHIP);
+ target.shp_item[ip->i_uid] = ontarget - transfer;
ontender += transfer;
total += transfer;
} else {
/* give to target from tender */
- transfer = min(ontender, amt);
- transfer = min(transfer, maxtarget - ontarget);
+ transfer = MIN(ontender, amt);
+ transfer = MIN(transfer, maxtarget - ontarget);
if (transfer == 0)
continue;
- putvar(ip->i_vtype, ontarget + transfer,
- (s_char *)&target, EF_SHIP);
+ target.shp_item[ip->i_uid] = ontarget + transfer;
ontender -= transfer;
total += transfer;
+ if (transfer && target.shp_own != player->cnum) {
+ wu(0, target.shp_own, "%s tended %d %s to %s\n",
+ cname(player->cnum), total, ip->i_name,
+ prship(&target));
+ }
}
expose_ship(&tender, &target);
putship(target.shp_uid, &target);
pr("%d total %s transferred %s %s\n",
total, ip->i_name, (amt > 0) ? "off of" : "to",
prship(&tender));
- putvar(ip->i_vtype, ontender, (s_char *)&tender, EF_SHIP);
+ tender.shp_item[ip->i_uid] = ontender;
tender.shp_mission = 0;
putship(tender.shp_uid, &tender);
}
static void
expose_ship(struct shpstr *s1, struct shpstr *s2)
{
- if (getvar(V_PSTAGE, (s_char *)s1, EF_SHIP) == PLG_INFECT &&
- getvar(V_PSTAGE, (s_char *)s2, EF_SHIP) == PLG_HEALTHY)
- putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)s2, EF_SHIP);
- if (getvar(V_PSTAGE, (s_char *)s2, EF_SHIP) == PLG_INFECT &&
- getvar(V_PSTAGE, (s_char *)s1, EF_SHIP) == PLG_HEALTHY)
- putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)s1, EF_SHIP);
-}
-
-/*
- * tend_nxtitem.c
- *
- * get next item from list. Stolen from nxtitem to make 1 itsy-bitsy change
- *
- * Dave Pare, 1989
- */
-
-int
-tend_nxtitem(struct nstr_item *np, caddr_t ptr)
-{
- struct genitem *gp;
- int selected;
-
- if (np->sel == NS_UNDEF)
- return 0;
- gp = (struct genitem *)ptr;
- do {
- if (np->sel == NS_LIST) {
- np->index++;
- if (np->index >= np->size)
- return 0;
- np->cur = np->list[np->index];
- } else {
- np->cur++;
- }
- if (!np->read(np->type, np->cur, ptr)) {
- /* if read fails, fatal */
- return 0;
- }
- selected = 1;
- switch (np->sel) {
- case NS_LIST:
- /* The change is to take the player->owner check out here */
- break;
- case NS_ALL:
- /* XXX maybe combine NS_LIST and NS_ALL later */
- break;
- case NS_DIST:
- if (!xyinrange(gp->x, gp->y, &np->range)) {
- selected = 0;
- break;
- }
- np->curdist = mapdist((int)gp->x, (int)gp->y,
- (int)np->cx, (int)np->cy);
- if (np->curdist > np->dist)
- selected = 0;
- break;
- case NS_AREA:
- if (!xyinrange(gp->x, gp->y, &np->range))
- selected = 0;
- if (gp->x == np->range.hx || gp->y == np->range.hy)
- selected = 0;
- break;
- case NS_XY:
- if (gp->x != np->cx || gp->y != np->cy)
- selected = 0;
- break;
- case NS_GROUP:
- if (np->group != gp->group)
- selected = 0;
- break;
- default:
- logerror("nxtitem: bad selector %d\n", np->sel);
- return 0;
- }
- if (selected && np->ncond) {
- /* nstr_exec is expensive, so we do it last */
- if (!nstr_exec(np->cond, np->ncond, ptr, np->type))
- selected = 0;
- }
- } while (!selected);
- return 1;
+ if (s1->shp_pstage == PLG_INFECT && s2->shp_pstage == PLG_HEALTHY)
+ s2->shp_pstage = PLG_EXPOSED;
+ if (s2->shp_pstage == PLG_INFECT && s1->shp_pstage == PLG_HEALTHY)
+ s1->shp_pstage = PLG_EXPOSED;
}
static int
-tend_land(struct shpstr *tenderp, s_char *units)
+tend_land(struct shpstr *tenderp, char *units)
{
struct nstr_item lni;
struct nstr_item targets;
struct shpstr target;
struct lndstr land;
- struct plnstr plane;
- struct nstr_item pni;
- s_char buf[1024];
+ char buf[1024];
- if (!snxtitem(&lni, EF_LAND, units))
+ if (!snxtitem(&lni, EF_LAND, units, NULL))
return RET_SYN;
- while (nxtitem(&lni, (s_char *)&land)) {
+ while (nxtitem(&lni, &land)) {
if (!player->owner)
continue;
if (land.lnd_ship != tenderp->shp_uid) {
continue;
}
if (!(lchr[(int)land.lnd_type].l_flags & L_ASSAULT)) {
- pr("%s does not have \"assault\" capability and can't be tended\n", prland(&land));
+ pr("%s does not have \"assault\" capability and can't be tended\n",
+ prland(&land));
continue;
}
if (!snxtitem(&targets, EF_SHIP,
- getstarg(player->argp[4], "Ship to be tended? ",
- buf)))
- break;
- if (!check_land_ok(&land))
+ player->argp[4], "Ship to be tended? "))
+ return RET_FAIL;
+ if (!check_ship_ok(tenderp) || !check_land_ok(&land))
return RET_SYN;
- while (tend_nxtitem(&targets, (s_char *)&target)) {
- if (!player->owner &&
- (getrel(getnatp(target.shp_own), player->cnum) < FRIENDLY))
+ while (nxtitem(&targets, &target)) {
+ if (!player->owner
+ && relations_with(target.shp_own, player->cnum) < FRIENDLY)
continue;
if (target.shp_uid == tenderp->shp_uid)
continue;
continue;
/* Fit unit on ship */
- count_units(&target);
getship(target.shp_uid, &target);
- if (target.shp_nland >= mchr[(int)target.shp_type].m_nland) {
+ if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
+ (!((mchr[(int)target.shp_type].m_flags & M_SUPPLY) &&
+ (!(mchr[(int)target.shp_type].m_flags & M_SUB))))) {
+ pr("You can only load light units onto ships,\n"
+ "unless the ship is a non-sub supply ship\n"
+ "%s not tended\n", prland(&land));
+ continue;
+ }
+
+ if ((mchr[(int)target.shp_type].m_flags & M_SUB) &&
+ (lchr[(int)land.lnd_type].l_flags & L_SPY) &&
+ !mchr[(int)target.shp_type].m_nland) {
+ if (shp_nland(&target) > 1) {
+ pr("%s doesn't have room for more than two spy units!\n",
+ prship(&target));
+ continue;
+ }
+ } else if (shp_nland(&target) >= mchr[target.shp_type].m_nland) {
if (mchr[(int)target.shp_type].m_nland)
pr("%s doesn't have room for any more land units!\n",
prship(&target));
sprintf(buf, "loaded on your %s at %s",
prship(&target), xyas(target.shp_x, target.shp_y,
target.shp_own));
- gift(target.shp_own, player->cnum, (s_char *)&land,
- EF_LAND, buf);
- makelost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
- land.lnd_y);
- land.lnd_own = target.shp_own;
- makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x,
- land.lnd_y);
+ gift(target.shp_own, player->cnum, &land, buf);
land.lnd_ship = target.shp_uid;
land.lnd_harden = 0;
- land.lnd_mission = 0;
- target.shp_nland++;
putland(land.lnd_uid, &land);
expose_ship(tenderp, &target);
putship(target.shp_uid, &target);
- count_units(tenderp);
putship(tenderp->shp_uid, tenderp);
- snxtitem_xy(&pni, EF_PLANE, land.lnd_x, land.lnd_y);
- while (nxtitem(&pni, (s_char *)&plane)) {
- if (plane.pln_flags & PLN_LAUNCHED)
- continue;
- if (plane.pln_land != land.lnd_uid)
- continue;
- sprintf(buf, "loaded on %s", prship(&target));
- gift(target.shp_own, player->cnum, (s_char *)&plane,
- EF_PLANE, buf);
- makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
- plane.pln_x, plane.pln_y);
- plane.pln_own = target.shp_own;
- makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
- plane.pln_x, plane.pln_y);
- plane.pln_mission = 0;
- putplane(plane.pln_uid, &plane);
- }
}
}
return 0;