/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* terr.c: Designate territory of sectors
- *
+ *
* Known contributors to this file:
* Edward M. Rynes Esq.
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "sect.h"
-#include "xy.h"
-#include "nsc.h"
-#include "nat.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
int
-terr(void)
+c_territory(void)
{
- struct sctstr sect;
- s_char *p;
- int terr_n;
- int field;
- struct nstr_sect nstr;
- s_char prompt[128];
- s_char buf[1024];
-
+ struct sctstr sect;
+ char *p;
+ int terr_n;
+ int field;
+ struct nstr_sect nstr;
+ char prompt[128];
+ char buf[1024];
+
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
- if (player->argp[3] && isdigit(*(player->argp[3]))) {
+ if (player->argp[3]) {
field = atoi(player->argp[3]);
} else {
- field = 0;
+ field = player->god ? -1 : 0;
}
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
- sprintf(prompt, "%s %d%% %s territory? ",
+ sprintf(prompt, "%s %d%% %s territory? ",
xyas(nstr.x, nstr.y, player->cnum),
sect.sct_effic, dchr[sect.sct_type].d_name);
- if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
- return RET_FAIL;
- if (!check_sect_ok(§))
+ if (!(p = getstarg(player->argp[2], prompt, buf)))
return RET_FAIL;
if (*p == 0)
continue;
terr_n = atoi(p);
- while (terr_n < 0 || terr_n > 99 || *p < '0' || *p > '9') {
- pr("Enter a number between 0 and 99!\n");
- sprintf(prompt, "%s %d%% %s territory? ",
- xyas(nstr.x, nstr.y, player->cnum),
- sect.sct_effic, dchr[sect.sct_type].d_name);
- if ((p = getstarg((s_char *)0, prompt, buf)) == 0)
- return RET_FAIL;
- if (!check_sect_ok(§))
- return RET_FAIL;
- if (*p == 0)
- break;
- terr_n = atoi(p);
+ if (terr_n < 0 || terr_n > TERR_MAX) {
+ pr("Territory number must be between 0 and %d\n", TERR_MAX);
+ return RET_FAIL;
}
- if (*p == 0)
- continue;
+ if (!check_sect_ok(§))
+ return RET_FAIL;
switch (field) {
- case 1: sect.sct_terr1 = terr_n; break;
- case 2: sect.sct_terr2 = terr_n; break;
- case 3: sect.sct_terr3 = terr_n; break;
- default: sect.sct_terr = terr_n;
+ case 1:
+ sect.sct_terr1 = terr_n;
+ break;
+ case 2:
+ sect.sct_terr2 = terr_n;
+ break;
+ case 3:
+ sect.sct_terr3 = terr_n;
+ break;
+ case -1:
+ if (player->god) {
+ sect.sct_dterr = terr_n;
+ break;
+ }
+ /* fall through */
+ default:
+ sect.sct_terr = terr_n;
}
putsect(§);
}
return RET_OK;
}
-