/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* torp.c: Fire torpedoes at enemy ships
- *
+ *
* Known contributors to this file:
* Dave Pare
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 2000
+ * Markus Armbruster, 2004-2009
*/
#include <config.h>
#include "commands.h"
-#include "damage.h"
#include "news.h"
#include "optlist.h"
#include "retreat.h"
char *ptr;
struct nstr_item nbst;
char buf[1024];
- char *sav;
int ntorping = 0;
char prompt[128];
- if (!(sav = getstarg(player->argp[1], "From ship(s)? ", buf)))
- return RET_SYN;
- if (!snxtitem(&nbst, EF_SHIP, sav))
+ if (!snxtitem(&nbst, EF_SHIP, player->argp[1], "From ship(s)? "))
return RET_SYN;
while (nxtitem(&nbst, &sub)) {
if (sub.shp_own != player->cnum)
ntorping++;
}
pr("%d ships are eligible to torp\n", ntorping);
- snxtitem(&nbst, EF_SHIP, sav);
+ snxtitem_rewind(&nbst);
while (nxtitem(&nbst, &sub)) {
if (!sub.shp_own)
continue;
}
subno = sub.shp_uid;
sprintf(prompt, "Ship %d, target? ", sub.shp_uid);
- if ((ptr = getstarg(player->argp[2], prompt, buf)) == 0)
+ if (!(ptr = getstarg(player->argp[2], prompt, buf)))
return RET_SYN;
if (!check_ship_ok(&sub))
return RET_FAIL;
getship(victno, &vship);
vshipown = vship.shp_own;
range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
- hitchance = DTORP_HITCHANCE(range, sub.shp_visib);
+ hitchance = shp_torp_hitchance(&sub, range);
if (range <= erange) {
pr("Hitchance = %d%%\n", (int)(hitchance * 100));
}
{
int range, erange, dam;
- erange = roundrange(effrange(sp->shp_frnge, sp->shp_tech));
+ erange = roundrange(shp_fire_range(sp));
range = mapdist(sp->shp_x, sp->shp_y, targ->shp_x, targ->shp_y);
if (range > erange)
return;
pr("Captain! Torpedoes sighted!\n");
- if (chance(DTORP_HITCHANCE(range, sp->shp_visib))) {
+ if (chance(shp_torp_hitchance(sp, range))) {
pr("BOOM!...\n");
if (sp->shp_own != 0)
wu(0, sp->shp_own, "%s @ %s torpedoed %s\n",