/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 2000
- * Markus Armbruster, 2004-2015
+ * Markus Armbruster, 2004-2021
*/
#include <config.h>
range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
hitchance = shp_torp_hitchance(&sub, range);
if (range <= erange) {
- pr("Hitchance = %.0f%%\n", hitchance * 100);
+ pr("Hit chance = %.0f%%\n", hitchance * 100);
}
if (range > erange)
pr("Out of range\n");
if (vship.shp_effic < SHIP_MINEFF)
pr("%s sunk!\n", prsub(&vship));
if (vship.shp_rflags & RET_TORPED)
- retreat_ship(&vship, vshipown, 't');
+ retreat_ship(&vship, vshipown);
putship(vship.shp_uid, &vship);
} else {
pr("Missed\n");