weight = 0;
count = 0;
- if (!snxtitem(&nstr, EF_NUKE, player->argp[2]))
+ if (!snxtitem(&nstr, EF_NUKE, player->argp[2], NULL))
return RET_SYN;
while (nxtitem(&nstr, &nuke)) {
if (!player->owner)
weight = 0;
count = 0;
- if (!snxtitem(&nstr, EF_PLANE, player->argp[2]))
+ if (!snxtitem(&nstr, EF_PLANE, player->argp[2], NULL))
return RET_SYN;
/*
* First do some sanity checks: make sure that they are all in the,