/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* turn.c: Turn the game on, off, or set the login message.
- *
+ *
* Known contributors to this file:
- *
+ * Marc Olzheim, 2004
+ * Ron Koenderink, 2005-2007
+ * Markus Armbruster, 2005-2009
*/
-#include "misc.h"
-#include "player.h"
+#include <config.h>
+
+#include <errno.h>
+#include <unistd.h>
+#include "game.h"
#include "tel.h"
#include "commands.h"
#include "optlist.h"
-#include <fcntl.h>
-
int
turn(void)
{
- int fd;
+ FILE *fptr;
struct telstr tgm;
- register s_char *p;
- s_char buf[MAXTELSIZE];
+ char *p;
+ char buf[1024];
+ char msgbuf[MAXTELSIZE + 1]; /* UTF-8 */
+ char *msgfilepath;
+ int len, down;
- p = getstarg(player->argp[1], "on, off or message? ", buf);
+ p = getstarg(player->argp[1], "on, off or motd? ", buf);
if (!p)
return RET_SYN;
if (strcmp(p, "off") == 0) {
- (void)unlink(upfil);
-#if !defined(_WIN32)
- fd = open(downfil, O_RDWR | O_CREAT | O_TRUNC, 0660);
-#else
- fd = open(downfil, O_RDWR | O_CREAT | O_TRUNC | O_BINARY, 0660);
-#endif
- pr("off ");
+ msgfilepath = downfil;
+ pr("Enter a message explaining the down time.\n");
+ len = getele("The World", msgbuf);
+ down = 1;
} else if (strcmp(p, "on") == 0) {
- (void)unlink(downfil);
-#if !defined(_WIN32)
- fd = open(upfil, O_RDWR | O_CREAT | O_TRUNC, 0660);
-#else
- fd = open(upfil, O_RDWR | O_CREAT | O_TRUNC | O_BINARY, 0660);
-#endif
- pr("on ");
+ msgfilepath = downfil;
+ len = 0;
+ down = 0;
} else {
-#if !defined(_WIN32)
- fd = open(upfil, O_RDWR | O_CREAT | O_TRUNC, 0660);
-#else
- fd = open(upfil, O_RDWR | O_CREAT | O_TRUNC | O_BINARY, 0660);
-#endif
- pr("motd ");
+ msgfilepath = motdfil;
+ pr("Enter a new message of the day.\n");
+ len = getele("The World", msgbuf);
+ down = -1;
}
- (void)time(&tgm.tel_date);
- if ((tgm.tel_length = getele("The World", buf)) <= 0) {
- pr("Ignored\n");
- close(fd);
- return RET_SYN;
+
+ if (len < 0)
+ return RET_FAIL;
+ if (len == 0) {
+ if (unlink(msgfilepath) < 0 && (errno != ENOENT)) {
+ pr("Could not remove %s file.\n", msgfilepath);
+ logerror("Could not remove %s file (%s)",
+ msgfilepath, strerror(errno));
+ return RET_FAIL;
+ }
+ } else {
+ fptr = fopen(msgfilepath, "wb");
+ if (fptr == NULL) {
+ pr("Something went wrong opening the message file.\n");
+ logerror("Could not open message file (%s).\n", msgfilepath);
+ return RET_FAIL;
+ }
+ memset(&tgm, 0, sizeof(tgm));
+ time(&tgm.tel_date);
+ tgm.tel_length = len;
+ if (fwrite(&tgm, sizeof(tgm), 1, fptr) != 1 ||
+ fwrite(msgbuf, 1, tgm.tel_length, fptr) != tgm.tel_length) {
+ fclose(fptr);
+ pr("Something went wrong writing the message file.\n");
+ logerror("Could not properly write message file (%s).\n",
+ msgfilepath);
+ return RET_FAIL;
+ }
+ if (fclose(fptr)) {
+ pr("Something went wrong closing the message.\n");
+ logerror("Could not properly close message file (%s).\n",
+ msgfilepath);
+ return RET_FAIL;
+ }
}
- (void)write(fd, (s_char *)&tgm, sizeof(tgm));
- (void)write(fd, buf, tgm.tel_length);
- (void)close(fd);
- pr("\n");
+
+ if (down >= 0)
+ game_ctrl_play(!down);
+
+ /* "The game is down" will be printed automatically */
return RET_OK;
}