]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/upgr.c
Indented with src/scripts/indent-emp.
[empserver] / src / lib / commands / upgr.c
index 98bc4c47b9eb2a197b5bfacc2f3db93c3bb7134f..125c7daa672f5cf21c1121c073f1c9cbfa860bf6 100644 (file)
@@ -73,314 +73,307 @@ upgr(void)
 int
 lupgr(void)
 {
-       struct  sctstr sect;
-       struct  natstr *natp;
-       struct  nstr_item ni;
-       struct  lndstr land;
-       struct  lchrstr *lp;
-       int     n;
-       int     tlev;
-       int     w_p_eff;
-       int     points;
-       int     rel;
-       int     techdiff;
-       long    cash;
+    struct sctstr sect;
+    struct natstr *natp;
+    struct nstr_item ni;
+    struct lndstr land;
+    struct lchrstr *lp;
+    int n;
+    int tlev;
+    int w_p_eff;
+    int points;
+    int rel;
+    int techdiff;
+    long cash;
 
-       if (!snxtitem(&ni, EF_LAND, player->argp[2]))
-               return RET_SYN;
-        ni.flags &= ~(EFF_OWNER);
-       natp = getnatp(player->cnum);
-       cash = natp->nat_money;
-       tlev = (int) natp->nat_level[NAT_TLEV];
-       n = 0;
-       while (nxtitem(&ni, (s_char *) &land)) {
-               if (land.lnd_own == 0)
-                   continue;
-               getsect(land.lnd_x, land.lnd_y, &sect);
-               if (sect.sct_own != player->cnum)
-                   continue;
-               if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
-                       continue;
-               rel=getrel(getnatp(land.lnd_own),sect.sct_own);
-               if ((rel < FRIENDLY) && (sect.sct_own != land.lnd_own)){
-                       pr("You are not on friendly terms with the owner of unit %d!\n",
-                               land.lnd_uid);
-                       continue;
-               }
-               n++;
-               lp = &lchr[(int)land.lnd_type];
-               w_p_eff = ((lp->l_lcm / 2) + lp->l_hcm);
-               points = sect.sct_avail * 100 / w_p_eff;
-               if (points < 20) {
-                   pr("Not enough available work in %s to upgrade a %s\n",
-                               xyas(sect.sct_x, sect.sct_y, player->cnum),
-                               lp->l_name);
-                       pr(" (%d available work required)\n",
-                               1 + (w_p_eff * 20)/100);
-                       continue;
-               }
-               if (land.lnd_effic < 60) {
-                       pr("%s is too damaged to upgrade!\n", prland(&land));
-                       continue;
-               }
-               if (land.lnd_tech >= tlev) {
-                       pr("%s tech: %d, yours is only %d\n", prland(&land),
-                          land.lnd_tech, tlev);
-                       continue;
-               }
-               if (lp->l_cost * .15 + player->dolcost > cash) {
-                       pr("You don't have enough money to upgrade %s!\n",
-                          prland(&land));
-                       continue;
-               }
+    if (!snxtitem(&ni, EF_LAND, player->argp[2]))
+       return RET_SYN;
+    ni.flags &= ~(EFF_OWNER);
+    natp = getnatp(player->cnum);
+    cash = natp->nat_money;
+    tlev = (int)natp->nat_level[NAT_TLEV];
+    n = 0;
+    while (nxtitem(&ni, (s_char *)&land)) {
+       if (land.lnd_own == 0)
+           continue;
+       getsect(land.lnd_x, land.lnd_y, &sect);
+       if (sect.sct_own != player->cnum)
+           continue;
+       if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
+           continue;
+       rel = getrel(getnatp(land.lnd_own), sect.sct_own);
+       if ((rel < FRIENDLY) && (sect.sct_own != land.lnd_own)) {
+           pr("You are not on friendly terms with the owner of unit %d!\n", land.lnd_uid);
+           continue;
+       }
+       n++;
+       lp = &lchr[(int)land.lnd_type];
+       w_p_eff = ((lp->l_lcm / 2) + lp->l_hcm);
+       points = sect.sct_avail * 100 / w_p_eff;
+       if (points < 20) {
+           pr("Not enough available work in %s to upgrade a %s\n",
+              xyas(sect.sct_x, sect.sct_y, player->cnum), lp->l_name);
+           pr(" (%d available work required)\n",
+              1 + (w_p_eff * 20) / 100);
+           continue;
+       }
+       if (land.lnd_effic < 60) {
+           pr("%s is too damaged to upgrade!\n", prland(&land));
+           continue;
+       }
+       if (land.lnd_tech >= tlev) {
+           pr("%s tech: %d, yours is only %d\n", prland(&land),
+              land.lnd_tech, tlev);
+           continue;
+       }
+       if (lp->l_cost * .15 + player->dolcost > cash) {
+           pr("You don't have enough money to upgrade %s!\n",
+              prland(&land));
+           continue;
+       }
 
-               sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
-               land.lnd_effic -= 35;
+       sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
+       land.lnd_effic -= 35;
 
-               land.lnd_tech = tlev;
-               techdiff = (int)(tlev - lp->l_tech);
+       land.lnd_tech = tlev;
+       techdiff = (int)(tlev - lp->l_tech);
 
-               land.lnd_harden = 0;
-               land.lnd_mission = 0;
+       land.lnd_harden = 0;
+       land.lnd_mission = 0;
 
-               land.lnd_att = (float)LND_ATTDEF(lp->l_att, techdiff);
-               land.lnd_def = (float)LND_ATTDEF(lp->l_def, techdiff);
-               land.lnd_vul = (int)LND_VUL(lp->l_vul, techdiff);
-               land.lnd_spd = (int)LND_SPD(lp->l_spd, techdiff);
-               land.lnd_vis = (int)LND_VIS(lp->l_vis, techdiff);
-               land.lnd_spy = (int)LND_SPY(lp->l_spy, techdiff);
-               land.lnd_rad = (int)LND_RAD(lp->l_rad, techdiff);
-               land.lnd_frg = (int)LND_FRG(lp->l_frg, techdiff);
-               land.lnd_acc = (int)LND_ACC(lp->l_acc, techdiff);
-               land.lnd_dam = (int)LND_DAM(lp->l_dam, techdiff);
-               land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, techdiff);
-               land.lnd_aaf = (int)LND_AAF(lp->l_aaf, techdiff);
-               land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, techdiff);
-               land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, techdiff);
-               land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, techdiff);
-               land.lnd_maxland = (int)LND_MXL(lp->l_mxland, techdiff);
-               
-               time(&land.lnd_access);
+       land.lnd_att = (float)LND_ATTDEF(lp->l_att, techdiff);
+       land.lnd_def = (float)LND_ATTDEF(lp->l_def, techdiff);
+       land.lnd_vul = (int)LND_VUL(lp->l_vul, techdiff);
+       land.lnd_spd = (int)LND_SPD(lp->l_spd, techdiff);
+       land.lnd_vis = (int)LND_VIS(lp->l_vis, techdiff);
+       land.lnd_spy = (int)LND_SPY(lp->l_spy, techdiff);
+       land.lnd_rad = (int)LND_RAD(lp->l_rad, techdiff);
+       land.lnd_frg = (int)LND_FRG(lp->l_frg, techdiff);
+       land.lnd_acc = (int)LND_ACC(lp->l_acc, techdiff);
+       land.lnd_dam = (int)LND_DAM(lp->l_dam, techdiff);
+       land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, techdiff);
+       land.lnd_aaf = (int)LND_AAF(lp->l_aaf, techdiff);
+       land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, techdiff);
+       land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, techdiff);
+       land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, techdiff);
+       land.lnd_maxland = (int)LND_MXL(lp->l_mxland, techdiff);
 
-               putland(land.lnd_uid, &land);
-               putsect(&sect);
-               player->dolcost += (double) lp->l_cost * .15;
-               pr("%s upgraded to tech %d, at a cost of %d\n", prland(&land),
-                  land.lnd_tech,
-                  (int)(lp->l_cost * .15));
-               if (land.lnd_own != player->cnum)
-                       wu(0,land.lnd_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prland(&land),
-                          cname(player->cnum),
-                          land.lnd_tech, (int)(lp->l_cost * .15));
-       }
-       if (n == 0) {
-               pr("No land units\n");
-               return RET_SYN;
-       }
-       return RET_OK;
+       time(&land.lnd_access);
+
+       putland(land.lnd_uid, &land);
+       putsect(&sect);
+       player->dolcost += (double)lp->l_cost * .15;
+       pr("%s upgraded to tech %d, at a cost of %d\n", prland(&land),
+          land.lnd_tech, (int)(lp->l_cost * .15));
+       if (land.lnd_own != player->cnum)
+           wu(0, land.lnd_own,
+              "%s upgraded by %s to tech %d, at a cost of %d\n",
+              prland(&land), cname(player->cnum), land.lnd_tech,
+              (int)(lp->l_cost * .15));
+    }
+    if (n == 0) {
+       pr("No land units\n");
+       return RET_SYN;
+    }
+    return RET_OK;
 }
 
 int
 supgr(void)
 {
-       struct  sctstr sect;
-       struct  natstr *natp;
-       struct  nstr_item ni;
-       struct  shpstr ship;
-       struct  mchrstr *mp;
-       int     n;
-       int     tlev;
-       int     w_p_eff;
-       int     points;
-       int     rel;
-       int     techdiff;
-       long    cash;
+    struct sctstr sect;
+    struct natstr *natp;
+    struct nstr_item ni;
+    struct shpstr ship;
+    struct mchrstr *mp;
+    int n;
+    int tlev;
+    int w_p_eff;
+    int points;
+    int rel;
+    int techdiff;
+    long cash;
 
-       if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
-               return RET_SYN;
-        ni.flags &= ~(EFF_OWNER);
-       natp = getnatp(player->cnum);
-       cash = natp->nat_money;
-       tlev = (int) natp->nat_level[NAT_TLEV];
-       n = 0;
-       while (nxtitem(&ni, (s_char *) &ship)) {
-               if (ship.shp_own == 0)
-                   continue;
-               getsect(ship.shp_x, ship.shp_y, &sect);
-               if (sect.sct_own != player->cnum)
-                   continue;
-               if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
-                       continue;
-               rel=getrel(getnatp(ship.shp_own),sect.sct_own);
-               if ((rel < FRIENDLY) && (sect.sct_own != ship.shp_own)){
-                       pr("You are not on friendly terms with the owner of ship %d!\n",
-                               ship.shp_uid);
-                       continue;
-               }
-               n++;
-               mp = &mchr[(int)ship.shp_type];
-               w_p_eff = ((mp->m_lcm / 2) + mp->m_hcm);
-               points = sect.sct_avail * 100 / w_p_eff;
-               if (points < 20) {
-                   pr("Not enough available work in %s to upgrade a %s\n",
-                               xyas(sect.sct_x, sect.sct_y, player->cnum),
-                               mp->m_name);
-                       pr(" (%d available work required)\n",
-                               1 + (w_p_eff * 20)/100);
-                       continue;
-               }
-               if (ship.shp_effic < 60) {
-                       pr("%s is too damaged to upgrade!\n", prship(&ship));
-                       continue;
-               }
-               if (ship.shp_tech >= tlev) {
-                       pr("%s tech: %d, yours is only %d\n", prship(&ship),
-                          ship.shp_tech, tlev);
-                       continue;
-               }
-               if (mp->m_cost * .15 + player->dolcost > cash) {
-                       pr("You don't have enough money to upgrade %s!\n",
-                          prship(&ship));
-                       continue;
-               }
+    if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
+       return RET_SYN;
+    ni.flags &= ~(EFF_OWNER);
+    natp = getnatp(player->cnum);
+    cash = natp->nat_money;
+    tlev = (int)natp->nat_level[NAT_TLEV];
+    n = 0;
+    while (nxtitem(&ni, (s_char *)&ship)) {
+       if (ship.shp_own == 0)
+           continue;
+       getsect(ship.shp_x, ship.shp_y, &sect);
+       if (sect.sct_own != player->cnum)
+           continue;
+       if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
+           continue;
+       rel = getrel(getnatp(ship.shp_own), sect.sct_own);
+       if ((rel < FRIENDLY) && (sect.sct_own != ship.shp_own)) {
+           pr("You are not on friendly terms with the owner of ship %d!\n", ship.shp_uid);
+           continue;
+       }
+       n++;
+       mp = &mchr[(int)ship.shp_type];
+       w_p_eff = ((mp->m_lcm / 2) + mp->m_hcm);
+       points = sect.sct_avail * 100 / w_p_eff;
+       if (points < 20) {
+           pr("Not enough available work in %s to upgrade a %s\n",
+              xyas(sect.sct_x, sect.sct_y, player->cnum), mp->m_name);
+           pr(" (%d available work required)\n",
+              1 + (w_p_eff * 20) / 100);
+           continue;
+       }
+       if (ship.shp_effic < 60) {
+           pr("%s is too damaged to upgrade!\n", prship(&ship));
+           continue;
+       }
+       if (ship.shp_tech >= tlev) {
+           pr("%s tech: %d, yours is only %d\n", prship(&ship),
+              ship.shp_tech, tlev);
+           continue;
+       }
+       if (mp->m_cost * .15 + player->dolcost > cash) {
+           pr("You don't have enough money to upgrade %s!\n",
+              prship(&ship));
+           continue;
+       }
 
-               sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
-               ship.shp_effic -= 35;
-               ship.shp_tech = tlev;
+       sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
+       ship.shp_effic -= 35;
+       ship.shp_tech = tlev;
 
-               techdiff = (int)(tlev - mp->m_tech);
-               ship.shp_armor = (short)SHP_DEF(mp->m_armor, techdiff);
-               ship.shp_speed = (short)SHP_SPD(mp->m_speed, techdiff);
-               ship.shp_visib = (short)SHP_VIS(mp->m_visib, techdiff);
-               ship.shp_frnge = (short)SHP_RNG(mp->m_frnge, techdiff);
-               ship.shp_glim = (short)SHP_FIR(mp->m_glim, techdiff);
+       techdiff = (int)(tlev - mp->m_tech);
+       ship.shp_armor = (short)SHP_DEF(mp->m_armor, techdiff);
+       ship.shp_speed = (short)SHP_SPD(mp->m_speed, techdiff);
+       ship.shp_visib = (short)SHP_VIS(mp->m_visib, techdiff);
+       ship.shp_frnge = (short)SHP_RNG(mp->m_frnge, techdiff);
+       ship.shp_glim = (short)SHP_FIR(mp->m_glim, techdiff);
 
-               ship.shp_mission = 0;
-               time(&ship.shp_access);
+       ship.shp_mission = 0;
+       time(&ship.shp_access);
 
-               putship(ship.shp_uid, &ship);
-               putsect(&sect);
-               player->dolcost += (double) mp->m_cost * .15;
-               pr("%s upgraded to tech %d, at a cost of %d\n", prship(&ship),
-                  ship.shp_tech,
-                  (int)(mp->m_cost * .15));
-               if (ship.shp_own != player->cnum)
-                       wu(0,ship.shp_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prship(&ship),
-                          cname(player->cnum),
-                          ship.shp_tech, (int)(mp->m_cost * .15));
-       }
-       if (n == 0) {
-               pr("No ships\n");
-               return RET_SYN;
-       }
-       return RET_OK;
+       putship(ship.shp_uid, &ship);
+       putsect(&sect);
+       player->dolcost += (double)mp->m_cost * .15;
+       pr("%s upgraded to tech %d, at a cost of %d\n", prship(&ship),
+          ship.shp_tech, (int)(mp->m_cost * .15));
+       if (ship.shp_own != player->cnum)
+           wu(0, ship.shp_own,
+              "%s upgraded by %s to tech %d, at a cost of %d\n",
+              prship(&ship), cname(player->cnum), ship.shp_tech,
+              (int)(mp->m_cost * .15));
+    }
+    if (n == 0) {
+       pr("No ships\n");
+       return RET_SYN;
+    }
+    return RET_OK;
 }
 
 int
 pupgr(void)
 {
-       struct  sctstr sect;
-       struct  natstr *natp;
-       struct  nstr_item ni;
-       struct  plnstr plane;
-       struct  plchrstr *pp;
-       int     n;
-       int     tlev;
-       int     w_p_eff;
-       int     points;
-       int     rel;
-       int     techdiff;
-       long    cash;
+    struct sctstr sect;
+    struct natstr *natp;
+    struct nstr_item ni;
+    struct plnstr plane;
+    struct plchrstr *pp;
+    int n;
+    int tlev;
+    int w_p_eff;
+    int points;
+    int rel;
+    int techdiff;
+    long cash;
+
+    if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
+       return RET_SYN;
+    ni.flags &= ~(EFF_OWNER);
+    natp = getnatp(player->cnum);
+    cash = natp->nat_money;
+    tlev = (int)natp->nat_level[NAT_TLEV];
+    n = 0;
+    while (nxtitem(&ni, (s_char *)&plane)) {
+       if (plane.pln_own == 0)
+           continue;
+       getsect(plane.pln_x, plane.pln_y, &sect);
+       if (sect.sct_own != player->cnum)
+           continue;
+       if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
+           continue;
+       rel = getrel(getnatp(plane.pln_own), sect.sct_own);
+       if ((rel < FRIENDLY) && (sect.sct_own != plane.pln_own)) {
+           pr("You are not on friendly terms with the owner of plane %d!\n", plane.pln_uid);
+           continue;
+       }
+       n++;
+       pp = &plchr[(int)plane.pln_type];
+       w_p_eff = ((pp->pl_lcm / 2) + pp->pl_hcm);
+       points = sect.sct_avail * 100 / w_p_eff;
+       if (points < 20) {
+           pr("Not enough available work in %s to upgrade a %s\n",
+              xyas(sect.sct_x, sect.sct_y, player->cnum), pp->pl_name);
+           pr(" (%d available work required)\n",
+              1 + (w_p_eff * 20) / 100);
+           continue;
+       }
+       if (plane.pln_effic < 60) {
+           pr("%s is too damaged to upgrade!\n", prplane(&plane));
+           continue;
+       }
+       if (plane.pln_tech >= tlev) {
+           pr("%s tech: %d, yours is only %d\n", prplane(&plane),
+              plane.pln_tech, tlev);
+           continue;
+       }
+       if (pp->pl_cost * .15 + player->dolcost > cash) {
+           pr("You don't have enough money to upgrade %s!\n",
+              prplane(&plane));
+           continue;
+       }
+       if (plane.pln_flags & PLN_LAUNCHED) {
+           pr("Plane %s is in orbit!\n", prplane(&plane));
+           continue;
+       }
 
-       if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
-               return RET_SYN;
-        ni.flags &= ~(EFF_OWNER);
-       natp = getnatp(player->cnum);
-       cash = natp->nat_money;
-       tlev = (int) natp->nat_level[NAT_TLEV];
-       n = 0;
-       while (nxtitem(&ni, (s_char *) &plane)) {
-               if (plane.pln_own == 0)
-                       continue;
-               getsect(plane.pln_x, plane.pln_y, &sect);
-               if (sect.sct_own != player->cnum)
-                       continue;
-               if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
-                       continue;
-               rel=getrel(getnatp(plane.pln_own),sect.sct_own);
-               if ((rel < FRIENDLY) && (sect.sct_own != plane.pln_own)){
-                       pr("You are not on friendly terms with the owner of plane %d!\n",
-                               plane.pln_uid);
-                       continue;
-               }
-               n++;
-               pp = &plchr[(int)plane.pln_type];
-               w_p_eff = ((pp->pl_lcm / 2) + pp->pl_hcm);
-               points = sect.sct_avail * 100 / w_p_eff;
-               if (points < 20) {
-                   pr("Not enough available work in %s to upgrade a %s\n",
-                               xyas(sect.sct_x, sect.sct_y, player->cnum),
-                               pp->pl_name);
-                       pr(" (%d available work required)\n",
-                               1 + (w_p_eff * 20)/100);
-                       continue;
-               }
-               if (plane.pln_effic < 60) {
-                       pr("%s is too damaged to upgrade!\n", prplane(&plane));
-                       continue;
-               }
-               if (plane.pln_tech >= tlev) {
-                       pr("%s tech: %d, yours is only %d\n", prplane(&plane),
-                          plane.pln_tech, tlev);
-                       continue;
-               }
-               if (pp->pl_cost * .15 + player->dolcost > cash) {
-                       pr("You don't have enough money to upgrade %s!\n",
-                          prplane(&plane));
-                       continue;
-               }
-               if (plane.pln_flags & PLN_LAUNCHED) {
-                       pr("Plane %s is in orbit!\n", prplane(&plane));
-                       continue;
-               }
+       sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
+       plane.pln_effic -= 35;
 
-               sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
-               plane.pln_effic -= 35;
+       plane.pln_tech = tlev;
+       techdiff = (int)(tlev - pp->pl_tech);
 
-               plane.pln_tech = tlev;
-               techdiff = (int)(tlev - pp->pl_tech);
+       plane.pln_mission = 0;
+       plane.pln_opx = 0;
+       plane.pln_opy = 0;
+       plane.pln_radius = 0;
+       plane.pln_harden = 0;
+       plane.pln_mission = 0;
 
-               plane.pln_mission = 0;
-               plane.pln_opx = 0;
-               plane.pln_opy = 0;
-               plane.pln_radius = 0;
-               plane.pln_harden = 0;
-               plane.pln_mission = 0;
+       plane.pln_att = PLN_ATTDEF(pp->pl_att, techdiff);
+       plane.pln_def = PLN_ATTDEF(pp->pl_def, techdiff);
+       plane.pln_acc = PLN_ACC(pp->pl_acc, techdiff);
+       plane.pln_range = PLN_RAN(pp->pl_range, techdiff);
+       plane.pln_range_max = plane.pln_range;
+       plane.pln_load = PLN_LOAD(pp->pl_load, techdiff);
 
-               plane.pln_att = PLN_ATTDEF(pp->pl_att, techdiff);
-               plane.pln_def = PLN_ATTDEF(pp->pl_def, techdiff);
-               plane.pln_acc = PLN_ACC(pp->pl_acc, techdiff);
-               plane.pln_range = PLN_RAN(pp->pl_range, techdiff);
-               plane.pln_range_max = plane.pln_range;
-               plane.pln_load = PLN_LOAD(pp->pl_load, techdiff);
-               
-               time(&plane.pln_access);
+       time(&plane.pln_access);
 
-               putplane(plane.pln_uid, &plane);
-               putsect(&sect);
-               player->dolcost += (double) pp->pl_cost * .15;
-               pr("%s upgraded to tech %d, at a cost of %d\n", prplane(&plane),
-                  plane.pln_tech,
-                  (int)(pp->pl_cost * .15));
-               if (plane.pln_own != player->cnum)
-                       wu(0,plane.pln_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prplane(&plane),
-                          cname(player->cnum),
-                          plane.pln_tech, (int)(pp->pl_cost * .15));
-       }
-       if (n == 0) {
-               pr("No planes.\n");
-               return RET_SYN;
-       }
-       return RET_OK;
+       putplane(plane.pln_uid, &plane);
+       putsect(&sect);
+       player->dolcost += (double)pp->pl_cost * .15;
+       pr("%s upgraded to tech %d, at a cost of %d\n", prplane(&plane),
+          plane.pln_tech, (int)(pp->pl_cost * .15));
+       if (plane.pln_own != player->cnum)
+           wu(0, plane.pln_own,
+              "%s upgraded by %s to tech %d, at a cost of %d\n",
+              prplane(&plane), cname(player->cnum), plane.pln_tech,
+              (int)(pp->pl_cost * .15));
+    }
+    if (n == 0) {
+       pr("No planes.\n");
+       return RET_SYN;
+    }
+    return RET_OK;
 }
-