#include "file.h"
#include "commands.h"
+enum {
+ UPGR_COST = 15, /* how much avail and money to charge */
+ UPGR_EFF = 35 /* efficiency reduction */
+};
+
static int lupgr(void);
static int pupgr(void);
static int supgr(void);
struct lchrstr *lp;
int n;
int tlev;
- int w_p_eff;
- int points;
+ int avail, cost;
int rel;
int techdiff;
long cash;
}
n++;
lp = &lchr[(int)land.lnd_type];
- w_p_eff = ((lp->l_lcm / 2) + lp->l_hcm);
- points = sect.sct_avail * 100 / w_p_eff;
- if (points < 20) {
+ avail = (LND_BLD_WORK(lp->l_lcm, lp->l_hcm) * UPGR_COST + 99) / 100;
+ if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), lp->l_name);
- pr(" (%d available work required)\n",
- 1 + (w_p_eff * 20) / 100);
+ pr(" (%d available work required)\n", avail);
continue;
}
if (land.lnd_effic < 60) {
land.lnd_tech, tlev);
continue;
}
- if (lp->l_cost * .15 + player->dolcost > cash) {
+ cost = lp->l_cost * UPGR_COST / 100;
+ if (cost + player->dolcost > cash) {
pr("You don't have enough money to upgrade %s!\n",
prland(&land));
continue;
}
- sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
- land.lnd_effic -= 35;
+ sect.sct_avail -= avail;
+ land.lnd_effic -= UPGR_EFF;
land.lnd_tech = tlev;
techdiff = (int)(tlev - lp->l_tech);
putland(land.lnd_uid, &land);
putsect(§);
- player->dolcost += (double)lp->l_cost * .15;
+ player->dolcost += cost;
pr("%s upgraded to tech %d, at a cost of %d\n", prland(&land),
- land.lnd_tech, (int)(lp->l_cost * .15));
+ land.lnd_tech, cost);
if (land.lnd_own != player->cnum)
wu(0, land.lnd_own,
"%s upgraded by %s to tech %d, at a cost of %d\n",
prland(&land), cname(player->cnum), land.lnd_tech,
- (int)(lp->l_cost * .15));
+ cost);
}
if (n == 0) {
pr("No land units\n");
struct mchrstr *mp;
int n;
int tlev;
- int w_p_eff;
- int points;
+ int avail, cost;
int rel;
int techdiff;
long cash;
}
n++;
mp = &mchr[(int)ship.shp_type];
- w_p_eff = ((mp->m_lcm / 2) + mp->m_hcm);
- points = sect.sct_avail * 100 / w_p_eff;
- if (points < 20) {
+ avail = (SHP_BLD_WORK(mp->m_lcm, mp->m_hcm) * UPGR_COST + 99) / 100;
+ if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), mp->m_name);
- pr(" (%d available work required)\n",
- 1 + (w_p_eff * 20) / 100);
+ pr(" (%d available work required)\n", avail);
continue;
}
if (ship.shp_effic < 60) {
ship.shp_tech, tlev);
continue;
}
- if (mp->m_cost * .15 + player->dolcost > cash) {
+ cost = mp->m_cost * UPGR_COST / 100;
+ if (cost + player->dolcost > cash) {
pr("You don't have enough money to upgrade %s!\n",
prship(&ship));
continue;
}
- sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
- ship.shp_effic -= 35;
+ sect.sct_avail -= avail;
+ ship.shp_effic -= UPGR_EFF;
ship.shp_tech = tlev;
techdiff = (int)(tlev - mp->m_tech);
putship(ship.shp_uid, &ship);
putsect(§);
- player->dolcost += (double)mp->m_cost * .15;
+ player->dolcost += cost;
pr("%s upgraded to tech %d, at a cost of %d\n", prship(&ship),
- ship.shp_tech, (int)(mp->m_cost * .15));
+ ship.shp_tech, cost);
if (ship.shp_own != player->cnum)
wu(0, ship.shp_own,
"%s upgraded by %s to tech %d, at a cost of %d\n",
prship(&ship), cname(player->cnum), ship.shp_tech,
- (int)(mp->m_cost * .15));
+ cost);
}
if (n == 0) {
pr("No ships\n");
struct plchrstr *pp;
int n;
int tlev;
- int w_p_eff;
- int points;
+ int avail, cost;
int rel;
int techdiff;
long cash;
}
n++;
pp = &plchr[(int)plane.pln_type];
- w_p_eff = ((pp->pl_lcm / 2) + pp->pl_hcm);
- points = sect.sct_avail * 100 / w_p_eff;
- if (points < 20) {
+ avail = (PLN_BLD_WORK(pp->pl_lcm, pp->pl_hcm) * UPGR_COST + 99) / 100;
+ if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), pp->pl_name);
- pr(" (%d available work required)\n",
- 1 + (w_p_eff * 20) / 100);
+ pr(" (%d available work required)\n", avail);
continue;
}
if (plane.pln_effic < 60) {
plane.pln_tech, tlev);
continue;
}
- if (pp->pl_cost * .15 + player->dolcost > cash) {
+ cost = pp->pl_cost * UPGR_COST / 100;
+ if (cost + player->dolcost > cash) {
pr("You don't have enough money to upgrade %s!\n",
prplane(&plane));
continue;
continue;
}
- sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
- plane.pln_effic -= 35;
+ sect.sct_avail -= avail;
+ plane.pln_effic -= UPGR_EFF;
plane.pln_tech = tlev;
techdiff = (int)(tlev - pp->pl_tech);
putplane(plane.pln_uid, &plane);
putsect(§);
- player->dolcost += (double)pp->pl_cost * .15;
+ player->dolcost += cost;
pr("%s upgraded to tech %d, at a cost of %d\n", prplane(&plane),
- plane.pln_tech, (int)(pp->pl_cost * .15));
+ plane.pln_tech, cost);
if (plane.pln_own != player->cnum)
wu(0, plane.pln_own,
"%s upgraded by %s to tech %d, at a cost of %d\n",
prplane(&plane), cname(player->cnum), plane.pln_tech,
- (int)(pp->pl_cost * .15));
+ cost);
}
if (n == 0) {
pr("No planes.\n");