/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* upgr.c: Upgrade tech of ships/planes/units
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996-2000
+ * Markus Armbruster, 2004-2016
*/
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "ship.h"
+#include "commands.h"
#include "land.h"
#include "plane.h"
-#include "sect.h"
-#include "nat.h"
-#include "nsc.h"
-#include "file.h"
-#include "commands.h"
+#include "ship.h"
enum {
- UPGR_COST = 15, /* how much avail and money to charge */
- UPGR_EFF = 35 /* efficiency reduction */
+ UPGR_COST = 15, /* how much avail and money to charge */
+ UPGR_EFF = 35 /* efficiency reduction */
};
static int lupgr(void);
int
upgr(void)
{
- s_char *p;
- s_char buf[1024];
+ char *p;
+ char buf[1024];
if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
return RET_SYN;
int n;
int tlev;
int avail, cost;
- int rel;
- long cash;
+ int cash;
- if (!snxtitem(&ni, EF_LAND, player->argp[2]))
+ if (!snxtitem(&ni, EF_LAND, player->argp[2], NULL))
return RET_SYN;
natp = getnatp(player->cnum);
cash = natp->nat_money;
continue;
if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
continue;
- rel = getrel(getnatp(land.lnd_own), sect.sct_own);
- if ((rel < FRIENDLY) && (sect.sct_own != land.lnd_own)) {
- pr("You are not on friendly terms with the owner of unit %d!\n", land.lnd_uid);
+ if (relations_with(land.lnd_own, sect.sct_own) < FRIENDLY) {
+ pr("You are not on friendly terms with the owner of unit %d!\n",
+ land.lnd_uid);
continue;
}
n++;
lp = &lchr[(int)land.lnd_type];
- avail = (LND_BLD_WORK(lp->l_lcm, lp->l_hcm) * UPGR_COST + 99) / 100;
+ avail = (lp->l_bwork * UPGR_COST + 99) / 100;
if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), lp->l_name);
continue;
}
if (land.lnd_tech >= tlev) {
- pr("%s tech: %d, yours is only %d\n", prland(&land),
- land.lnd_tech, tlev);
+ pr("%s tech: %d, yours is only %d\n",
+ prland(&land), land.lnd_tech, tlev);
continue;
}
cost = lp->l_cost * UPGR_COST / 100;
lnd_set_tech(&land, tlev);
land.lnd_harden = 0;
land.lnd_mission = 0;
- time(&land.lnd_access);
putland(land.lnd_uid, &land);
putsect(§);
player->dolcost += cost;
- pr("%s upgraded to tech %d, at a cost of %d\n", prland(&land),
- land.lnd_tech, cost);
+ pr("%s upgraded to tech %d, at a cost of %d\n",
+ prland(&land), land.lnd_tech, cost);
if (land.lnd_own != player->cnum)
wu(0, land.lnd_own,
"%s upgraded by %s to tech %d, at a cost of %d\n",
- prland(&land), cname(player->cnum), land.lnd_tech,
- cost);
+ prland(&land), cname(player->cnum), land.lnd_tech, cost);
}
if (n == 0) {
pr("No land units\n");
int n;
int tlev;
int avail, cost;
- int rel;
- long cash;
+ int cash;
- if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
+ if (!snxtitem(&ni, EF_SHIP, player->argp[2], NULL))
return RET_SYN;
natp = getnatp(player->cnum);
cash = natp->nat_money;
continue;
if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
continue;
- rel = getrel(getnatp(ship.shp_own), sect.sct_own);
- if ((rel < FRIENDLY) && (sect.sct_own != ship.shp_own)) {
- pr("You are not on friendly terms with the owner of ship %d!\n", ship.shp_uid);
+ if (relations_with(ship.shp_own, sect.sct_own) < FRIENDLY) {
+ pr("You are not on friendly terms with the owner of ship %d!\n",
+ ship.shp_uid);
continue;
}
n++;
mp = &mchr[(int)ship.shp_type];
- avail = (SHP_BLD_WORK(mp->m_lcm, mp->m_hcm) * UPGR_COST + 99) / 100;
+ avail = (mp->m_bwork * UPGR_COST + 99) / 100;
if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), mp->m_name);
continue;
}
if (ship.shp_tech >= tlev) {
- pr("%s tech: %d, yours is only %d\n", prship(&ship),
- ship.shp_tech, tlev);
+ pr("%s tech: %d, yours is only %d\n",
+ prship(&ship), ship.shp_tech, tlev);
continue;
}
cost = mp->m_cost * UPGR_COST / 100;
ship.shp_effic -= UPGR_EFF;
shp_set_tech(&ship, tlev);
ship.shp_mission = 0;
- time(&ship.shp_access);
putship(ship.shp_uid, &ship);
putsect(§);
player->dolcost += cost;
- pr("%s upgraded to tech %d, at a cost of %d\n", prship(&ship),
- ship.shp_tech, cost);
+ pr("%s upgraded to tech %d, at a cost of %d\n",
+ prship(&ship), ship.shp_tech, cost);
if (ship.shp_own != player->cnum)
wu(0, ship.shp_own,
"%s upgraded by %s to tech %d, at a cost of %d\n",
- prship(&ship), cname(player->cnum), ship.shp_tech,
- cost);
+ prship(&ship), cname(player->cnum), ship.shp_tech, cost);
}
if (n == 0) {
pr("No ships\n");
int n;
int tlev;
int avail, cost;
- int rel;
- long cash;
+ int cash;
- if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
+ if (!snxtitem(&ni, EF_PLANE, player->argp[2], NULL))
return RET_SYN;
natp = getnatp(player->cnum);
cash = natp->nat_money;
continue;
if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
continue;
- rel = getrel(getnatp(plane.pln_own), sect.sct_own);
- if ((rel < FRIENDLY) && (sect.sct_own != plane.pln_own)) {
- pr("You are not on friendly terms with the owner of plane %d!\n", plane.pln_uid);
+ if (relations_with(plane.pln_own, sect.sct_own) < FRIENDLY) {
+ pr("You are not on friendly terms with the owner of plane %d!\n",
+ plane.pln_uid);
+ continue;
+ }
+ if (pln_is_in_orbit(&plane)) {
+ pr("Plane %s is in orbit!\n", prplane(&plane));
continue;
}
+ if (plane.pln_flags & PLN_LAUNCHED)
+ continue;
n++;
pp = &plchr[(int)plane.pln_type];
- avail = (PLN_BLD_WORK(pp->pl_lcm, pp->pl_hcm) * UPGR_COST + 99) / 100;
+ avail = (pp->pl_bwork * UPGR_COST + 99) / 100;
if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), pp->pl_name);
continue;
}
if (plane.pln_tech >= tlev) {
- pr("%s tech: %d, yours is only %d\n", prplane(&plane),
- plane.pln_tech, tlev);
+ pr("%s tech: %d, yours is only %d\n",
+ prplane(&plane), plane.pln_tech, tlev);
continue;
}
cost = pp->pl_cost * UPGR_COST / 100;
prplane(&plane));
continue;
}
- if (plane.pln_flags & PLN_LAUNCHED) {
- pr("Plane %s is in orbit!\n", prplane(&plane));
- continue;
- }
sect.sct_avail -= avail;
plane.pln_effic -= UPGR_EFF;
pln_set_tech(&plane, tlev);
plane.pln_harden = 0;
plane.pln_mission = 0;
- time(&plane.pln_access);
putplane(plane.pln_uid, &plane);
putsect(§);
player->dolcost += cost;
- pr("%s upgraded to tech %d, at a cost of %d\n", prplane(&plane),
- plane.pln_tech, cost);
+ pr("%s upgraded to tech %d, at a cost of %d\n",
+ prplane(&plane), plane.pln_tech, cost);
if (plane.pln_own != player->cnum)
wu(0, plane.pln_own,
"%s upgraded by %s to tech %d, at a cost of %d\n",
- prplane(&plane), cname(player->cnum), plane.pln_tech,
- cost);
+ prplane(&plane), cname(player->cnum), plane.pln_tech, cost);
}
if (n == 0) {
pr("No planes.\n");