/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996-2000
+ * Markus Armbruster, 2004-2016
*/
#include <config.h>
}
n++;
lp = &lchr[(int)land.lnd_type];
- avail = (LND_BLD_WORK(lp->l_lcm, lp->l_hcm) * UPGR_COST + 99) / 100;
+ avail = (lp->l_bwork * UPGR_COST + 99) / 100;
if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), lp->l_name);
}
n++;
mp = &mchr[(int)ship.shp_type];
- avail = (SHP_BLD_WORK(mp->m_lcm, mp->m_hcm) * UPGR_COST + 99) / 100;
+ avail = (mp->m_bwork * UPGR_COST + 99) / 100;
if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), mp->m_name);
continue;
n++;
pp = &plchr[(int)plane.pln_type];
- avail = (PLN_BLD_WORK(pp->pl_lcm, pp->pl_hcm) * UPGR_COST + 99) / 100;
+ avail = (pp->pl_bwork * UPGR_COST + 99) / 100;
if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), pp->pl_name);