/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* upgr.c: Upgrade tech of ships/planes/units
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996-2000
+ * Markus Armbruster, 2004-2016
*/
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "var.h"
-#include "ship.h"
+#include <config.h>
+
+#include "commands.h"
#include "land.h"
#include "plane.h"
-#include "sect.h"
-#include "nat.h"
-#include "nsc.h"
-#include "file.h"
-#include "commands.h"
+#include "ship.h"
+
+enum {
+ UPGR_COST = 15, /* how much avail and money to charge */
+ UPGR_EFF = 35 /* efficiency reduction */
+};
+
+static int lupgr(void);
+static int pupgr(void);
+static int supgr(void);
int
upgr(void)
{
- s_char *p;
- s_char buf[1024];
+ char *p;
+ char buf[1024];
if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
return RET_SYN;
case 'L':
return lupgr();
default:
- pr("Ships, land units or planes only!\n");
- return RET_SYN;
+ break;
}
- return RET_OK;
+ pr("Ships, land units or planes only!\n");
+ return RET_SYN;
}
-int
+static int
lupgr(void)
{
- struct sctstr sect;
- struct natstr *natp;
- struct nstr_item ni;
- struct lndstr land;
- struct lchrstr *lp;
- int n;
- int tlev;
- int w_p_eff;
- int points;
- int rel;
- int techdiff;
- long cash;
-
- if (!snxtitem(&ni, EF_LAND, player->argp[2]))
- return RET_SYN;
- ni.flags &= ~(EFF_OWNER);
- natp = getnatp(player->cnum);
- cash = natp->nat_money;
- tlev = (int) natp->nat_level[NAT_TLEV];
- n = 0;
- while (nxtitem(&ni, (s_char *) &land)) {
- if (land.lnd_own == 0)
- continue;
- getsect(land.lnd_x, land.lnd_y, §);
- if (sect.sct_own != player->cnum)
- continue;
- if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
- continue;
- rel=getrel(getnatp(land.lnd_own),sect.sct_own);
- if ((rel < FRIENDLY) && (sect.sct_own != land.lnd_own)){
- pr("You are not on friendly terms with the owner of unit %d!\n",
- land.lnd_uid);
- continue;
- }
- n++;
- lp = &lchr[(int)land.lnd_type];
- w_p_eff = ((lp->l_lcm / 2) + lp->l_hcm);
- points = sect.sct_avail * 100 / w_p_eff;
- if (points < 20) {
- pr("Not enough available work in %s to upgrade a %s\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum),
- lp->l_name);
- pr(" (%d available work required)\n",
- 1 + (w_p_eff * 20)/100);
- continue;
- }
- if (land.lnd_effic < 60) {
- pr("%s is too damaged to upgrade!\n", prland(&land));
- continue;
- }
- if (land.lnd_tech >= tlev) {
- pr("%s tech: %d, yours is only %d\n", prland(&land),
- land.lnd_tech, tlev);
- continue;
- }
- if (lp->l_cost * .15 + player->dolcost > cash) {
- pr("You don't have enough money to upgrade %s!\n",
- prland(&land));
- continue;
- }
-
- sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
- land.lnd_effic -= 35;
-
- land.lnd_tech = tlev;
- techdiff = (int)(tlev - lp->l_tech);
-
- land.lnd_harden = 0;
- land.lnd_mission = 0;
+ struct sctstr sect;
+ struct natstr *natp;
+ struct nstr_item ni;
+ struct lndstr land;
+ struct lchrstr *lp;
+ int n;
+ int tlev;
+ int avail, cost;
+ int cash;
- land.lnd_att = (float)LND_ATTDEF(lp->l_att, techdiff);
- land.lnd_def = (float)LND_ATTDEF(lp->l_def, techdiff);
- land.lnd_vul = (int)LND_VUL(lp->l_vul, techdiff);
- land.lnd_spd = (int)LND_SPD(lp->l_spd, techdiff);
- land.lnd_vis = (int)LND_VIS(lp->l_vis, techdiff);
- land.lnd_spy = (int)LND_SPY(lp->l_spy, techdiff);
- land.lnd_rad = (int)LND_RAD(lp->l_rad, techdiff);
- land.lnd_frg = (int)LND_FRG(lp->l_frg, techdiff);
- land.lnd_acc = (int)LND_ACC(lp->l_acc, techdiff);
- land.lnd_dam = (int)LND_DAM(lp->l_dam, techdiff);
- land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, techdiff);
- land.lnd_aaf = (int)LND_AAF(lp->l_aaf, techdiff);
- land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, techdiff);
- land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, techdiff);
- land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, techdiff);
- land.lnd_maxland = (int)LND_MXL(lp->l_mxland, techdiff);
-
- time(&land.lnd_access);
-
- putland(land.lnd_uid, &land);
- putsect(§);
- player->dolcost += (double) lp->l_cost * .15;
- pr("%s upgraded to tech %d, at a cost of %d\n", prland(&land),
- land.lnd_tech,
- (int)(lp->l_cost * .15));
- if (land.lnd_own != player->cnum)
- wu(0,land.lnd_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prland(&land),
- cname(player->cnum),
- land.lnd_tech, (int)(lp->l_cost * .15));
+ if (!snxtitem(&ni, EF_LAND, player->argp[2], NULL))
+ return RET_SYN;
+ natp = getnatp(player->cnum);
+ cash = natp->nat_money;
+ tlev = (int)natp->nat_level[NAT_TLEV];
+ n = 0;
+ while (nxtitem(&ni, &land)) {
+ if (land.lnd_own == 0)
+ continue;
+ getsect(land.lnd_x, land.lnd_y, §);
+ if (sect.sct_own != player->cnum)
+ continue;
+ if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
+ continue;
+ if (relations_with(land.lnd_own, sect.sct_own) < FRIENDLY) {
+ pr("You are not on friendly terms with the owner of unit %d!\n",
+ land.lnd_uid);
+ continue;
+ }
+ n++;
+ lp = &lchr[(int)land.lnd_type];
+ avail = (lp->l_bwork * UPGR_COST + 99) / 100;
+ if (sect.sct_avail < avail) {
+ pr("Not enough available work in %s to upgrade a %s\n",
+ xyas(sect.sct_x, sect.sct_y, player->cnum), lp->l_name);
+ pr(" (%d available work required)\n", avail);
+ continue;
+ }
+ if (land.lnd_effic < 60) {
+ pr("%s is too damaged to upgrade!\n", prland(&land));
+ continue;
}
- if (n == 0) {
- pr("No land units\n");
- return RET_SYN;
+ if (land.lnd_tech >= tlev) {
+ pr("%s tech: %d, yours is only %d\n",
+ prland(&land), land.lnd_tech, tlev);
+ continue;
}
- return RET_OK;
+ cost = lp->l_cost * UPGR_COST / 100;
+ if (cost + player->dolcost > cash) {
+ pr("You don't have enough money to upgrade %s!\n",
+ prland(&land));
+ continue;
+ }
+
+ sect.sct_avail -= avail;
+ land.lnd_effic -= UPGR_EFF;
+ lnd_set_tech(&land, tlev);
+ land.lnd_harden = 0;
+ land.lnd_mission = 0;
+
+ putland(land.lnd_uid, &land);
+ putsect(§);
+ player->dolcost += cost;
+ pr("%s upgraded to tech %d, at a cost of %d\n",
+ prland(&land), land.lnd_tech, cost);
+ if (land.lnd_own != player->cnum)
+ wu(0, land.lnd_own,
+ "%s upgraded by %s to tech %d, at a cost of %d\n",
+ prland(&land), cname(player->cnum), land.lnd_tech, cost);
+ }
+ if (n == 0) {
+ pr("No land units\n");
+ return RET_SYN;
+ }
+ return RET_OK;
}
-int
+static int
supgr(void)
{
- struct sctstr sect;
- struct natstr *natp;
- struct nstr_item ni;
- struct shpstr ship;
- struct mchrstr *mp;
- int n;
- int tlev;
- int w_p_eff;
- int points;
- int rel;
- int techdiff;
- long cash;
-
- if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
- return RET_SYN;
- ni.flags &= ~(EFF_OWNER);
- natp = getnatp(player->cnum);
- cash = natp->nat_money;
- tlev = (int) natp->nat_level[NAT_TLEV];
- n = 0;
- while (nxtitem(&ni, (s_char *) &ship)) {
- if (ship.shp_own == 0)
- continue;
- getsect(ship.shp_x, ship.shp_y, §);
- if (sect.sct_own != player->cnum)
- continue;
- if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
- continue;
- rel=getrel(getnatp(ship.shp_own),sect.sct_own);
- if ((rel < FRIENDLY) && (sect.sct_own != ship.shp_own)){
- pr("You are not on friendly terms with the owner of ship %d!\n",
- ship.shp_uid);
- continue;
- }
- n++;
- mp = &mchr[(int)ship.shp_type];
- w_p_eff = ((mp->m_lcm / 2) + mp->m_hcm);
- points = sect.sct_avail * 100 / w_p_eff;
- if (points < 20) {
- pr("Not enough available work in %s to upgrade a %s\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum),
- mp->m_name);
- pr(" (%d available work required)\n",
- 1 + (w_p_eff * 20)/100);
- continue;
- }
- if (ship.shp_effic < 60) {
- pr("%s is too damaged to upgrade!\n", prship(&ship));
- continue;
- }
- if (ship.shp_tech >= tlev) {
- pr("%s tech: %d, yours is only %d\n", prship(&ship),
- ship.shp_tech, tlev);
- continue;
- }
- if (mp->m_cost * .15 + player->dolcost > cash) {
- pr("You don't have enough money to upgrade %s!\n",
- prship(&ship));
- continue;
- }
-
- sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
- ship.shp_effic -= 35;
- ship.shp_tech = tlev;
-
- techdiff = (int)(tlev - mp->m_tech);
- ship.shp_armor = (short)SHP_DEF(mp->m_armor, techdiff);
- ship.shp_speed = (short)SHP_SPD(mp->m_speed, techdiff);
- ship.shp_visib = (short)SHP_VIS(mp->m_visib, techdiff);
- ship.shp_frnge = (short)SHP_RNG(mp->m_frnge, techdiff);
- ship.shp_glim = (short)SHP_FIR(mp->m_glim, techdiff);
+ struct sctstr sect;
+ struct natstr *natp;
+ struct nstr_item ni;
+ struct shpstr ship;
+ struct mchrstr *mp;
+ int n;
+ int tlev;
+ int avail, cost;
+ int cash;
- ship.shp_mission = 0;
- time(&ship.shp_access);
-
- putship(ship.shp_uid, &ship);
- putsect(§);
- player->dolcost += (double) mp->m_cost * .15;
- pr("%s upgraded to tech %d, at a cost of %d\n", prship(&ship),
- ship.shp_tech,
- (int)(mp->m_cost * .15));
- if (ship.shp_own != player->cnum)
- wu(0,ship.shp_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prship(&ship),
- cname(player->cnum),
- ship.shp_tech, (int)(mp->m_cost * .15));
+ if (!snxtitem(&ni, EF_SHIP, player->argp[2], NULL))
+ return RET_SYN;
+ natp = getnatp(player->cnum);
+ cash = natp->nat_money;
+ tlev = (int)natp->nat_level[NAT_TLEV];
+ n = 0;
+ while (nxtitem(&ni, &ship)) {
+ if (ship.shp_own == 0)
+ continue;
+ getsect(ship.shp_x, ship.shp_y, §);
+ if (sect.sct_own != player->cnum)
+ continue;
+ if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
+ continue;
+ if (relations_with(ship.shp_own, sect.sct_own) < FRIENDLY) {
+ pr("You are not on friendly terms with the owner of ship %d!\n",
+ ship.shp_uid);
+ continue;
+ }
+ n++;
+ mp = &mchr[(int)ship.shp_type];
+ avail = (mp->m_bwork * UPGR_COST + 99) / 100;
+ if (sect.sct_avail < avail) {
+ pr("Not enough available work in %s to upgrade a %s\n",
+ xyas(sect.sct_x, sect.sct_y, player->cnum), mp->m_name);
+ pr(" (%d available work required)\n", avail);
+ continue;
+ }
+ if (ship.shp_effic < 60) {
+ pr("%s is too damaged to upgrade!\n", prship(&ship));
+ continue;
}
- if (n == 0) {
- pr("No ships\n");
- return RET_SYN;
+ if (ship.shp_tech >= tlev) {
+ pr("%s tech: %d, yours is only %d\n",
+ prship(&ship), ship.shp_tech, tlev);
+ continue;
}
- return RET_OK;
+ cost = mp->m_cost * UPGR_COST / 100;
+ if (cost + player->dolcost > cash) {
+ pr("You don't have enough money to upgrade %s!\n",
+ prship(&ship));
+ continue;
+ }
+
+ sect.sct_avail -= avail;
+ ship.shp_effic -= UPGR_EFF;
+ shp_set_tech(&ship, tlev);
+ ship.shp_mission = 0;
+
+ putship(ship.shp_uid, &ship);
+ putsect(§);
+ player->dolcost += cost;
+ pr("%s upgraded to tech %d, at a cost of %d\n",
+ prship(&ship), ship.shp_tech, cost);
+ if (ship.shp_own != player->cnum)
+ wu(0, ship.shp_own,
+ "%s upgraded by %s to tech %d, at a cost of %d\n",
+ prship(&ship), cname(player->cnum), ship.shp_tech, cost);
+ }
+ if (n == 0) {
+ pr("No ships\n");
+ return RET_SYN;
+ }
+ return RET_OK;
}
-int
+static int
pupgr(void)
{
- struct sctstr sect;
- struct natstr *natp;
- struct nstr_item ni;
- struct plnstr plane;
- struct plchrstr *pp;
- int n;
- int tlev;
- int w_p_eff;
- int points;
- int rel;
- int techdiff;
- long cash;
-
- if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
- return RET_SYN;
- ni.flags &= ~(EFF_OWNER);
- natp = getnatp(player->cnum);
- cash = natp->nat_money;
- tlev = (int) natp->nat_level[NAT_TLEV];
- n = 0;
- while (nxtitem(&ni, (s_char *) &plane)) {
- if (plane.pln_own == 0)
- continue;
- getsect(plane.pln_x, plane.pln_y, §);
- if (sect.sct_own != player->cnum)
- continue;
- if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
- continue;
- rel=getrel(getnatp(plane.pln_own),sect.sct_own);
- if ((rel < FRIENDLY) && (sect.sct_own != plane.pln_own)){
- pr("You are not on friendly terms with the owner of plane %d!\n",
- plane.pln_uid);
- continue;
- }
- n++;
- pp = &plchr[(int)plane.pln_type];
- w_p_eff = ((pp->pl_lcm / 2) + pp->pl_hcm);
- points = sect.sct_avail * 100 / w_p_eff;
- if (points < 20) {
- pr("Not enough available work in %s to upgrade a %s\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum),
- pp->pl_name);
- pr(" (%d available work required)\n",
- 1 + (w_p_eff * 20)/100);
- continue;
- }
- if (plane.pln_effic < 60) {
- pr("%s is too damaged to upgrade!\n", prplane(&plane));
- continue;
- }
- if (plane.pln_tech >= tlev) {
- pr("%s tech: %d, yours is only %d\n", prplane(&plane),
- plane.pln_tech, tlev);
- continue;
- }
- if (pp->pl_cost * .15 + player->dolcost > cash) {
- pr("You don't have enough money to upgrade %s!\n",
- prplane(&plane));
- continue;
- }
- if (plane.pln_flags & PLN_LAUNCHED) {
- pr("Plane %s is in orbit!\n", prplane(&plane));
- continue;
- }
-
- sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
- plane.pln_effic -= 35;
-
- plane.pln_tech = tlev;
- techdiff = (int)(tlev - pp->pl_tech);
+ struct sctstr sect;
+ struct natstr *natp;
+ struct nstr_item ni;
+ struct plnstr plane;
+ struct plchrstr *pp;
+ int n;
+ int tlev;
+ int avail, cost;
+ int cash;
- plane.pln_mission = 0;
- plane.pln_opx = 0;
- plane.pln_opy = 0;
- plane.pln_radius = 0;
- plane.pln_harden = 0;
- plane.pln_mission = 0;
-
- plane.pln_att = PLN_ATTDEF(pp->pl_att, techdiff);
- plane.pln_def = PLN_ATTDEF(pp->pl_def, techdiff);
- plane.pln_acc = PLN_ACC(pp->pl_acc, techdiff);
- plane.pln_range = PLN_RAN(pp->pl_range, techdiff);
- plane.pln_range_max = plane.pln_range;
- plane.pln_load = PLN_LOAD(pp->pl_load, techdiff);
-
- time(&plane.pln_access);
-
- putplane(plane.pln_uid, &plane);
- putsect(§);
- player->dolcost += (double) pp->pl_cost * .15;
- pr("%s upgraded to tech %d, at a cost of %d\n", prplane(&plane),
- plane.pln_tech,
- (int)(pp->pl_cost * .15));
- if (plane.pln_own != player->cnum)
- wu(0,plane.pln_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prplane(&plane),
- cname(player->cnum),
- plane.pln_tech, (int)(pp->pl_cost * .15));
+ if (!snxtitem(&ni, EF_PLANE, player->argp[2], NULL))
+ return RET_SYN;
+ natp = getnatp(player->cnum);
+ cash = natp->nat_money;
+ tlev = (int)natp->nat_level[NAT_TLEV];
+ n = 0;
+ while (nxtitem(&ni, &plane)) {
+ if (plane.pln_own == 0)
+ continue;
+ getsect(plane.pln_x, plane.pln_y, §);
+ if (sect.sct_own != player->cnum)
+ continue;
+ if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
+ continue;
+ if (relations_with(plane.pln_own, sect.sct_own) < FRIENDLY) {
+ pr("You are not on friendly terms with the owner of plane %d!\n",
+ plane.pln_uid);
+ continue;
}
- if (n == 0) {
- pr("No planes.\n");
- return RET_SYN;
+ if (pln_is_in_orbit(&plane)) {
+ pr("Plane %s is in orbit!\n", prplane(&plane));
+ continue;
}
- return RET_OK;
-}
+ if (plane.pln_flags & PLN_LAUNCHED)
+ continue;
+ n++;
+ pp = &plchr[(int)plane.pln_type];
+ avail = (pp->pl_bwork * UPGR_COST + 99) / 100;
+ if (sect.sct_avail < avail) {
+ pr("Not enough available work in %s to upgrade a %s\n",
+ xyas(sect.sct_x, sect.sct_y, player->cnum), pp->pl_name);
+ pr(" (%d available work required)\n", avail);
+ continue;
+ }
+ if (plane.pln_effic < 60) {
+ pr("%s is too damaged to upgrade!\n", prplane(&plane));
+ continue;
+ }
+ if (plane.pln_tech >= tlev) {
+ pr("%s tech: %d, yours is only %d\n",
+ prplane(&plane), plane.pln_tech, tlev);
+ continue;
+ }
+ cost = pp->pl_cost * UPGR_COST / 100;
+ if (cost + player->dolcost > cash) {
+ pr("You don't have enough money to upgrade %s!\n",
+ prplane(&plane));
+ continue;
+ }
+
+ sect.sct_avail -= avail;
+ plane.pln_effic -= UPGR_EFF;
+ pln_set_tech(&plane, tlev);
+ plane.pln_harden = 0;
+ plane.pln_mission = 0;
+ putplane(plane.pln_uid, &plane);
+ putsect(§);
+ player->dolcost += cost;
+ pr("%s upgraded to tech %d, at a cost of %d\n",
+ prplane(&plane), plane.pln_tech, cost);
+ if (plane.pln_own != player->cnum)
+ wu(0, plane.pln_own,
+ "%s upgraded by %s to tech %d, at a cost of %d\n",
+ prplane(&plane), cname(player->cnum), plane.pln_tech, cost);
+ }
+ if (n == 0) {
+ pr("No planes.\n");
+ return RET_SYN;
+ }
+ return RET_OK;
+}