]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/upgr.c
Update copyright notice
[empserver] / src / lib / commands / upgr.c
index c841913927730bca01a3e6b2bd8c6679135e6b72..b13a2874303fec90b104bb4ec05cfabac09212ee 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  upgr.c: Upgrade tech of ships/planes/units
- * 
+ *
  *  Known contributors to this file:
  *     Dave Pare, 1986
  *     Steve McClure, 1996-2000
+ *     Markus Armbruster, 2004-2016
  */
 
-#include <math.h>
+#include <config.h>
 
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "var.h"
-#include "ship.h"
+#include "commands.h"
 #include "land.h"
 #include "plane.h"
-#include "sect.h"
-#include "nat.h"
-#include "nsc.h"
-#include "file.h"
-#include "commands.h"
+#include "ship.h"
+
+enum {
+    UPGR_COST = 15,            /* how much avail and money to charge */
+    UPGR_EFF = 35              /* efficiency reduction */
+};
 
 static int lupgr(void);
 static int pupgr(void);
@@ -54,8 +51,8 @@ static int supgr(void);
 int
 upgr(void)
 {
-    s_char *p;
-    s_char buf[1024];
+    char *p;
+    char buf[1024];
 
     if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
        return RET_SYN;
@@ -86,20 +83,16 @@ lupgr(void)
     struct lchrstr *lp;
     int n;
     int tlev;
-    int w_p_eff;
-    int points;
-    int rel;
-    int techdiff;
-    long cash;
+    int avail, cost;
+    int cash;
 
-    if (!snxtitem(&ni, EF_LAND, player->argp[2]))
+    if (!snxtitem(&ni, EF_LAND, player->argp[2], NULL))
        return RET_SYN;
-    ni.flags &= ~(EFF_OWNER);
     natp = getnatp(player->cnum);
     cash = natp->nat_money;
     tlev = (int)natp->nat_level[NAT_TLEV];
     n = 0;
-    while (nxtitem(&ni, (s_char *)&land)) {
+    while (nxtitem(&ni, &land)) {
        if (land.lnd_own == 0)
            continue;
        getsect(land.lnd_x, land.lnd_y, &sect);
@@ -107,20 +100,18 @@ lupgr(void)
            continue;
        if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
            continue;
-       rel = getrel(getnatp(land.lnd_own), sect.sct_own);
-       if ((rel < FRIENDLY) && (sect.sct_own != land.lnd_own)) {
-           pr("You are not on friendly terms with the owner of unit %d!\n", land.lnd_uid);
+       if (relations_with(land.lnd_own, sect.sct_own) < FRIENDLY) {
+           pr("You are not on friendly terms with the owner of unit %d!\n",
+              land.lnd_uid);
            continue;
        }
        n++;
        lp = &lchr[(int)land.lnd_type];
-       w_p_eff = ((lp->l_lcm / 2) + lp->l_hcm);
-       points = sect.sct_avail * 100 / w_p_eff;
-       if (points < 20) {
+       avail = (lp->l_bwork * UPGR_COST + 99) / 100;
+       if (sect.sct_avail < avail) {
            pr("Not enough available work in %s to upgrade a %s\n",
               xyas(sect.sct_x, sect.sct_y, player->cnum), lp->l_name);
-           pr(" (%d available work required)\n",
-              1 + (w_p_eff * 20) / 100);
+           pr(" (%d available work required)\n", avail);
            continue;
        }
        if (land.lnd_effic < 60) {
@@ -128,54 +119,32 @@ lupgr(void)
            continue;
        }
        if (land.lnd_tech >= tlev) {
-           pr("%s tech: %d, yours is only %d\n", prland(&land),
-              land.lnd_tech, tlev);
+           pr("%s tech: %d, yours is only %d\n",
+              prland(&land), land.lnd_tech, tlev);
            continue;
        }
-       if (lp->l_cost * .15 + player->dolcost > cash) {
+       cost = lp->l_cost * UPGR_COST / 100;
+       if (cost + player->dolcost > cash) {
            pr("You don't have enough money to upgrade %s!\n",
               prland(&land));
            continue;
        }
 
-       sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
-       land.lnd_effic -= 35;
-
-       land.lnd_tech = tlev;
-       techdiff = (int)(tlev - lp->l_tech);
-
+       sect.sct_avail -= avail;
+       land.lnd_effic -= UPGR_EFF;
+       lnd_set_tech(&land, tlev);
        land.lnd_harden = 0;
        land.lnd_mission = 0;
 
-       land.lnd_att = (float)LND_ATTDEF(lp->l_att, techdiff);
-       land.lnd_def = (float)LND_ATTDEF(lp->l_def, techdiff);
-       land.lnd_vul = (int)LND_VUL(lp->l_vul, techdiff);
-       land.lnd_spd = (int)LND_SPD(lp->l_spd, techdiff);
-       land.lnd_vis = (int)LND_VIS(lp->l_vis, techdiff);
-       land.lnd_spy = (int)LND_SPY(lp->l_spy, techdiff);
-       land.lnd_rad = (int)LND_RAD(lp->l_rad, techdiff);
-       land.lnd_frg = (int)LND_FRG(lp->l_frg, techdiff);
-       land.lnd_acc = (int)LND_ACC(lp->l_acc, techdiff);
-       land.lnd_dam = (int)LND_DAM(lp->l_dam, techdiff);
-       land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, techdiff);
-       land.lnd_aaf = (int)LND_AAF(lp->l_aaf, techdiff);
-       land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, techdiff);
-       land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, techdiff);
-       land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, techdiff);
-       land.lnd_maxland = (int)LND_MXL(lp->l_mxland, techdiff);
-
-       time(&land.lnd_access);
-
        putland(land.lnd_uid, &land);
        putsect(&sect);
-       player->dolcost += (double)lp->l_cost * .15;
-       pr("%s upgraded to tech %d, at a cost of %d\n", prland(&land),
-          land.lnd_tech, (int)(lp->l_cost * .15));
+       player->dolcost += cost;
+       pr("%s upgraded to tech %d, at a cost of %d\n",
+          prland(&land), land.lnd_tech, cost);
        if (land.lnd_own != player->cnum)
            wu(0, land.lnd_own,
               "%s upgraded by %s to tech %d, at a cost of %d\n",
-              prland(&land), cname(player->cnum), land.lnd_tech,
-              (int)(lp->l_cost * .15));
+              prland(&land), cname(player->cnum), land.lnd_tech, cost);
     }
     if (n == 0) {
        pr("No land units\n");
@@ -194,20 +163,16 @@ supgr(void)
     struct mchrstr *mp;
     int n;
     int tlev;
-    int w_p_eff;
-    int points;
-    int rel;
-    int techdiff;
-    long cash;
+    int avail, cost;
+    int cash;
 
-    if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
+    if (!snxtitem(&ni, EF_SHIP, player->argp[2], NULL))
        return RET_SYN;
-    ni.flags &= ~(EFF_OWNER);
     natp = getnatp(player->cnum);
     cash = natp->nat_money;
     tlev = (int)natp->nat_level[NAT_TLEV];
     n = 0;
-    while (nxtitem(&ni, (s_char *)&ship)) {
+    while (nxtitem(&ni, &ship)) {
        if (ship.shp_own == 0)
            continue;
        getsect(ship.shp_x, ship.shp_y, &sect);
@@ -215,20 +180,18 @@ supgr(void)
            continue;
        if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
            continue;
-       rel = getrel(getnatp(ship.shp_own), sect.sct_own);
-       if ((rel < FRIENDLY) && (sect.sct_own != ship.shp_own)) {
-           pr("You are not on friendly terms with the owner of ship %d!\n", ship.shp_uid);
+       if (relations_with(ship.shp_own, sect.sct_own) < FRIENDLY) {
+           pr("You are not on friendly terms with the owner of ship %d!\n",
+              ship.shp_uid);
            continue;
        }
        n++;
        mp = &mchr[(int)ship.shp_type];
-       w_p_eff = ((mp->m_lcm / 2) + mp->m_hcm);
-       points = sect.sct_avail * 100 / w_p_eff;
-       if (points < 20) {
+       avail = (mp->m_bwork * UPGR_COST + 99) / 100;
+       if (sect.sct_avail < avail) {
            pr("Not enough available work in %s to upgrade a %s\n",
               xyas(sect.sct_x, sect.sct_y, player->cnum), mp->m_name);
-           pr(" (%d available work required)\n",
-              1 + (w_p_eff * 20) / 100);
+           pr(" (%d available work required)\n", avail);
            continue;
        }
        if (ship.shp_effic < 60) {
@@ -236,40 +199,31 @@ supgr(void)
            continue;
        }
        if (ship.shp_tech >= tlev) {
-           pr("%s tech: %d, yours is only %d\n", prship(&ship),
-              ship.shp_tech, tlev);
+           pr("%s tech: %d, yours is only %d\n",
+              prship(&ship), ship.shp_tech, tlev);
            continue;
        }
-       if (mp->m_cost * .15 + player->dolcost > cash) {
+       cost = mp->m_cost * UPGR_COST / 100;
+       if (cost + player->dolcost > cash) {
            pr("You don't have enough money to upgrade %s!\n",
               prship(&ship));
            continue;
        }
 
-       sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
-       ship.shp_effic -= 35;
-       ship.shp_tech = tlev;
-
-       techdiff = (int)(tlev - mp->m_tech);
-       ship.shp_armor = (short)SHP_DEF(mp->m_armor, techdiff);
-       ship.shp_speed = (short)SHP_SPD(mp->m_speed, techdiff);
-       ship.shp_visib = (short)SHP_VIS(mp->m_visib, techdiff);
-       ship.shp_frnge = (short)SHP_RNG(mp->m_frnge, techdiff);
-       ship.shp_glim = (short)SHP_FIR(mp->m_glim, techdiff);
-
+       sect.sct_avail -= avail;
+       ship.shp_effic -= UPGR_EFF;
+       shp_set_tech(&ship, tlev);
        ship.shp_mission = 0;
-       time(&ship.shp_access);
 
        putship(ship.shp_uid, &ship);
        putsect(&sect);
-       player->dolcost += (double)mp->m_cost * .15;
-       pr("%s upgraded to tech %d, at a cost of %d\n", prship(&ship),
-          ship.shp_tech, (int)(mp->m_cost * .15));
+       player->dolcost += cost;
+       pr("%s upgraded to tech %d, at a cost of %d\n",
+          prship(&ship), ship.shp_tech, cost);
        if (ship.shp_own != player->cnum)
            wu(0, ship.shp_own,
               "%s upgraded by %s to tech %d, at a cost of %d\n",
-              prship(&ship), cname(player->cnum), ship.shp_tech,
-              (int)(mp->m_cost * .15));
+              prship(&ship), cname(player->cnum), ship.shp_tech, cost);
     }
     if (n == 0) {
        pr("No ships\n");
@@ -288,20 +242,16 @@ pupgr(void)
     struct plchrstr *pp;
     int n;
     int tlev;
-    int w_p_eff;
-    int points;
-    int rel;
-    int techdiff;
-    long cash;
+    int avail, cost;
+    int cash;
 
-    if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
+    if (!snxtitem(&ni, EF_PLANE, player->argp[2], NULL))
        return RET_SYN;
-    ni.flags &= ~(EFF_OWNER);
     natp = getnatp(player->cnum);
     cash = natp->nat_money;
     tlev = (int)natp->nat_level[NAT_TLEV];
     n = 0;
-    while (nxtitem(&ni, (s_char *)&plane)) {
+    while (nxtitem(&ni, &plane)) {
        if (plane.pln_own == 0)
            continue;
        getsect(plane.pln_x, plane.pln_y, &sect);
@@ -309,20 +259,24 @@ pupgr(void)
            continue;
        if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
            continue;
-       rel = getrel(getnatp(plane.pln_own), sect.sct_own);
-       if ((rel < FRIENDLY) && (sect.sct_own != plane.pln_own)) {
-           pr("You are not on friendly terms with the owner of plane %d!\n", plane.pln_uid);
+       if (relations_with(plane.pln_own, sect.sct_own) < FRIENDLY) {
+           pr("You are not on friendly terms with the owner of plane %d!\n",
+              plane.pln_uid);
            continue;
        }
+       if (pln_is_in_orbit(&plane)) {
+           pr("Plane %s is in orbit!\n", prplane(&plane));
+           continue;
+       }
+       if (plane.pln_flags & PLN_LAUNCHED)
+           continue;
        n++;
        pp = &plchr[(int)plane.pln_type];
-       w_p_eff = ((pp->pl_lcm / 2) + pp->pl_hcm);
-       points = sect.sct_avail * 100 / w_p_eff;
-       if (points < 20) {
+       avail = (pp->pl_bwork * UPGR_COST + 99) / 100;
+       if (sect.sct_avail < avail) {
            pr("Not enough available work in %s to upgrade a %s\n",
               xyas(sect.sct_x, sect.sct_y, player->cnum), pp->pl_name);
-           pr(" (%d available work required)\n",
-              1 + (w_p_eff * 20) / 100);
+           pr(" (%d available work required)\n", avail);
            continue;
        }
        if (plane.pln_effic < 60) {
@@ -330,52 +284,32 @@ pupgr(void)
            continue;
        }
        if (plane.pln_tech >= tlev) {
-           pr("%s tech: %d, yours is only %d\n", prplane(&plane),
-              plane.pln_tech, tlev);
+           pr("%s tech: %d, yours is only %d\n",
+              prplane(&plane), plane.pln_tech, tlev);
            continue;
        }
-       if (pp->pl_cost * .15 + player->dolcost > cash) {
+       cost = pp->pl_cost * UPGR_COST / 100;
+       if (cost + player->dolcost > cash) {
            pr("You don't have enough money to upgrade %s!\n",
               prplane(&plane));
            continue;
        }
-       if (plane.pln_flags & PLN_LAUNCHED) {
-           pr("Plane %s is in orbit!\n", prplane(&plane));
-           continue;
-       }
-
-       sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
-       plane.pln_effic -= 35;
-
-       plane.pln_tech = tlev;
-       techdiff = (int)(tlev - pp->pl_tech);
 
-       plane.pln_mission = 0;
-       plane.pln_opx = 0;
-       plane.pln_opy = 0;
-       plane.pln_radius = 0;
+       sect.sct_avail -= avail;
+       plane.pln_effic -= UPGR_EFF;
+       pln_set_tech(&plane, tlev);
        plane.pln_harden = 0;
        plane.pln_mission = 0;
 
-       plane.pln_att = PLN_ATTDEF(pp->pl_att, techdiff);
-       plane.pln_def = PLN_ATTDEF(pp->pl_def, techdiff);
-       plane.pln_acc = PLN_ACC(pp->pl_acc, techdiff);
-       plane.pln_range = PLN_RAN(pp->pl_range, techdiff);
-       plane.pln_range_max = plane.pln_range;
-       plane.pln_load = PLN_LOAD(pp->pl_load, techdiff);
-
-       time(&plane.pln_access);
-
        putplane(plane.pln_uid, &plane);
        putsect(&sect);
-       player->dolcost += (double)pp->pl_cost * .15;
-       pr("%s upgraded to tech %d, at a cost of %d\n", prplane(&plane),
-          plane.pln_tech, (int)(pp->pl_cost * .15));
+       player->dolcost += cost;
+       pr("%s upgraded to tech %d, at a cost of %d\n",
+          prplane(&plane), plane.pln_tech, cost);
        if (plane.pln_own != player->cnum)
            wu(0, plane.pln_own,
               "%s upgraded by %s to tech %d, at a cost of %d\n",
-              prplane(&plane), cname(player->cnum), plane.pln_tech,
-              (int)(pp->pl_cost * .15));
+              prplane(&plane), cname(player->cnum), plane.pln_tech, cost);
     }
     if (n == 0) {
        pr("No planes.\n");