/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
pr("1000 civilians generate $%.2f, uncompensated workers $%.2f each time unit.\n", 1000.0 * money_civ, 1000.0 * money_uw);
pr("1000 active military cost $%.2f, reserves cost $%.2f.\n",
-money_mil * 1000.0, -money_res * 1000.0);
+ if (rollover_avail_max)
+ pr("Up to %d avail can roll over an update.\n", rollover_avail_max);
if (opt_SLOW_WAR)
pr("Declaring war will cost you $%i\n\n", War_Cost);
pr("Happiness p.e. requires 1 happy stroller per %d civ.\n",
(int)(level_age_rate));
pr("Tech Buildup is ");
-/* if (tech_log_base <= 1.0 && hard_tech == 0.0) { */
if (tech_log_base <= 1.0) {
pr("not limited\n");
}
else
pr(" after %0.2f.\n", easy_tech);
}
- /*else {
- pr("limited to asymptotic growth towards %.2f",
- hard_tech + easy_tech);
- if (easy_tech == 0.00)
- pr(".\n");
- else
- pr("after %.2f\n",easy_tech);
- } */
pr("\n");
pr("\t\t\t\tSectors\tShips\tPlanes\tUnits\n");
pr("Maximum mobility\t\t%d\t%d\t%d\t%d\n", sect_mob_max,