/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Ken Stevens
* Steve McClure
* Ron Koenderink, 2005-2006
- * Markus Armbruster, 2005-2008
+ * Markus Armbruster, 2005-2010
*/
#include <config.h>
if (rollover_avail_max)
pr("Up to %d avail can roll over an update.\n",
rollover_avail_max);
- if (opt_SLOW_WAR)
- pr("Declaring war will cost you $%i\n\n", War_Cost);
pr("Happiness p.e. requires 1 happy stroller per %d civ.\n",
(int)hap_cons / etu_per_update);
pr("Education p.e. requires 1 class of graduates per %d civ.\n",
pr("The maximum amount of mobility used for land unit combat is %0.2f.\n",
combat_mob);
if (opt_MOB_ACCESS)
- pr("The starting mobility when acquiring a sector or unit is %d.\n",
+ pr("The starting mobility when acquiring a sector or unit is %d.\n",
-(etu_per_update / sect_mob_neg_factor));
pr("\n");
pr("Ships on autonavigation may use %i cargo holds per ship.\n", TMAX);