/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Ken Stevens
* Steve McClure
* Ron Koenderink, 2005-2006
- * Markus Armbruster, 2005-2013
+ * Markus Armbruster, 2005-2014
*/
#include <config.h>
pr("The starting mobility when acquiring a sector or unit is %d.\n",
-(etu_per_update / sect_mob_neg_factor));
pr("\n");
- pr("Ships on autonavigation may use %i cargo holds per ship.\n", TMAX);
if (have_trade_ships()) {
pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
trade_1_dist, trade_1 * 100.0);
show_opts(0);
pr("\n\nSee \"info Options\" for a detailed list of options and descriptions.\n");
show_custom();
- pr("\nThe person to annoy if something goes wrong is:\n\t%s\n\t(%s).\n",
+ pr("\nThe person to annoy if something goes wrong is:\n\t%s <%s>.\n",
privname, privlog);
pr("\nYou can get your own copy of the source from "
- "http://www.wolfpackempire.com/\n\n");
+ "<http://www.wolfpackempire.com/>.\n\n");
pr("%s", legal);
return RET_OK;
}