int
wipe(void)
{
- struct sctstr sect;
- struct nstr_sect nstr;
- int vec[I_MAX+1];
+ struct sctstr sect;
+ struct nstr_sect nstr;
+ int vec[I_MAX + 1];
- if (!snxtsct(&nstr, player->argp[1]))
- return RET_SYN;
- bzero((s_char *)vec, sizeof(vec));
- while (nxtsct(&nstr, §)) {
- if (!player->owner)
- continue;
- putvec(VT_DIST, vec, (s_char *)§, EF_SECTOR);
- pr("Distribution thresholds wiped from %s\n",
- xyas(nstr.x, nstr.y, player->cnum));
- putsect(§);
- }
- return RET_OK;
+ if (!snxtsct(&nstr, player->argp[1]))
+ return RET_SYN;
+ bzero((s_char *)vec, sizeof(vec));
+ while (nxtsct(&nstr, §)) {
+ if (!player->owner)
+ continue;
+ putvec(VT_DIST, vec, (s_char *)§, EF_SECTOR);
+ pr("Distribution thresholds wiped from %s\n",
+ xyas(nstr.x, nstr.y, player->cnum));
+ putsect(§);
+ }
+ return RET_OK;
}