/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* wipe.c: Clear all existing distribution thresholds
- *
+ *
* Known contributors to this file:
* Jim Griffith, 1989
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "nsc.h"
-#include "nat.h"
-#include "item.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
int
{
struct sctstr sect;
struct nstr_sect nstr;
- int vec[I_MAX + 1];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
- memset(vec, 0, sizeof(vec));
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
- putvec(VT_DIST, vec, (s_char *)§, EF_SECTOR);
+ memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
pr("Distribution thresholds wiped from %s\n",
xyas(nstr.x, nstr.y, player->cnum));
putsect(§);