]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/work.c
Update copyright notice
[empserver] / src / lib / commands / work.c
index 89212fc1631dd91772d09b2fbdcf058fa084dddc..5a9496430ac2310801a13b14ebbb4b478bf75ab3 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  work.c: Implementation of the work command
- * 
+ *
  *  Known contributors to this file:
- *   
+ *     Markus Armbruster, 2009-2010
  */
 
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
+#include <config.h>
+
+#include "chance.h"
+#include "commands.h"
 #include "land.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
 #include "optlist.h"
-#include "commands.h"
+
+static int buildeff(struct sctstr *, int, double *);
 
 int
 work(void)
 {
-       int     nunits;
-       struct  nstr_item ni;
-       struct  sctstr sect;
-       struct  lndstr land;
-       int     work_amt, eff_amt, w;
-       s_char  *p;
-       extern  int land_mob_max;
-       coord   donex = 0, doney = 1;
-       s_char  buf[1024];
+    int nunits;
+    struct nstr_item ni;
+    struct sctstr sect;
+    struct lndstr land;
+    int work_amt, eff_amt, w;
+    char *p;
+    char buf[1024];
+    double cost;
+    struct natstr *natp = getnatp(player->cnum);
 
-       if (!snxtitem(&ni, EF_LAND, player->argp[1]))
-               return RET_SYN;
-       p = getstarg(player->argp[2], "Amount: ", buf);
-       if (p == 0 || *p == 0)
-               return RET_SYN;
-       work_amt = atoi(p);
-       if ((work_amt<0) || (work_amt > land_mob_max)){
-               pr("Mobility used must be from 0 to %d\n",land_mob_max);
-               return RET_FAIL;
+    if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
+       return RET_SYN;
+    p = getstarg(player->argp[2], "Amount: ", buf);
+    if (!p || !*p)
+       return RET_SYN;
+    work_amt = atoi(p);
+    if ((work_amt < 0) || (work_amt > land_mob_max)) {
+       pr("Mobility used must be from 0 to %d\n", land_mob_max);
+       return RET_FAIL;
+    }
+    nunits = 0;
+    while (nxtitem(&ni, &land)) {
+       if (!player->owner || land.lnd_own == 0)
+           continue;
+       if (!(lchr[(int)land.lnd_type].l_flags & L_ENGINEER))
+           continue;
+       if (land.lnd_mobil <= 0) {
+           pr("%s has no mobility!\n", prland(&land));
+           continue;
+       }
+       getsect(land.lnd_x, land.lnd_y, &sect);
+       if (sect.sct_effic >= 100 && sect.sct_type == sect.sct_newtype) {
+           pr("Nothing to do for %s in %s\n",
+              prland(&land), xyas(sect.sct_x, sect.sct_y, player->cnum));
+           continue;
        }
-       nunits = 0;
-       while (nxtitem(&ni, (s_char *)&land)) {
-               if (!player->owner || land.lnd_own == 0)
-                       continue;
-               if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
-                       pr("bad unit type %d (#%d)\n",
-                               land.lnd_type, ni.cur);
-                       continue;
-               }
-               if (!(lchr[(int)land.lnd_type].l_flags & L_ENGINEER))
-                       continue;
-               if (land.lnd_mobil <= 0){
-                       pr("%s has no mobility!\n",
-                          prland(&land));
-                       continue;
-               }
-               getsect(land.lnd_x,land.lnd_y,&sect);
-               if (sect.sct_effic >= 100
-                   && sect.sct_type == sect.sct_newtype) {
-                       if (sect.sct_x != donex || sect.sct_y != doney)
-                               pr("%s is %d%% efficient\n",
-                                  xyas(sect.sct_x, sect.sct_y, player->cnum),
-                                  sect.sct_effic);
-                       /* not perfect, but it'll do -KHS */
-                       donex = sect.sct_x;
-                       doney = sect.sct_y;
-                       continue;
-               }
-               eff_amt= min(land.lnd_mobil,work_amt);
-               w = ldround(((double)eff_amt * land.lnd_effic/600.0),1);
-               if (w < 1) {
-                       pr("%s doesn't work enough to change efficiency (try increasing amount)\n",
-                          prland(&land));
-                       continue;
-               }
-               nunits++;
-               eff_amt = ((6 * buildeff(&sect, w, &player->dolcost)) /
-                          (land.lnd_effic / 100.0));
-               land.lnd_mission = 0;
-               land.lnd_mobil -= eff_amt;
-               pr("%s %s efficiency at %s to %d\n",
-                  prland(&land),
-                  sect.sct_type == sect.sct_newtype ? "raised" : "lowered",
-                  xyas(land.lnd_x,land.lnd_y,player->cnum),
-                  (int)sect.sct_effic);
-               putland(land.lnd_uid,&land);
-               putsect(&sect);
+       eff_amt = MIN(land.lnd_mobil, work_amt);
+       w = (eff_amt * land.lnd_effic) / 600;
+       if (w < 1) {
+           pr("%s doesn't work enough to change efficiency (try increasing amount)\n",
+              prland(&land));
+           continue;
        }
-       if (nunits == 0) {
-               if (player->argp[1])
-                       pr("%s: No unit(s)\n", player->argp[1]);
-               else
-                       pr("%s: No unit(s)\n", "");
-               return RET_FAIL;
-       }else
-               pr("%d unit%s\n", nunits, splur(nunits));
-       return RET_OK;
+       cost = 0.0;
+       w = buildeff(&sect, w, &cost);
+       if (w == 0) {
+           pr("%s can't change efficiency in %s\n",
+              prland(&land), xyas(land.lnd_x, land.lnd_y, player->cnum));
+           continue;
+       }
+       if (player->dolcost + cost > natp->nat_money) {
+           pr("You can't afford to work that much in %s!\n",
+              xyas(land.lnd_x, land.lnd_y, player->cnum));
+           break;
+       }
+       player->dolcost += cost;
+       land.lnd_mission = 0;
+       land.lnd_mobil -= roundavg(w * 600.0 / land.lnd_effic);
+       nunits++;
+       pr("%s %s efficiency at %s to %d\n",
+          prland(&land),
+          sect.sct_type == sect.sct_newtype ? "raised" : "lowered",
+          xyas(land.lnd_x, land.lnd_y, player->cnum),
+          sect.sct_effic);
+       putland(land.lnd_uid, &land);
+       putsect(&sect);
+    }
+    if (nunits == 0) {
+       if (player->argp[1])
+           pr("%s: No unit(s)\n", player->argp[1]);
+       else
+           pr("%s: No unit(s)\n", "");
+       return RET_FAIL;
+    } else
+       pr("%d unit%s\n", nunits, splur(nunits));
+    return RET_OK;
 }
 
-int
+static int
 buildeff(struct sctstr *sp, int work, double *money)
 {
-       int     vec[I_MAX+1];
-       register int work_cost;
-       int     n, hcms, lcms;
-       int     effdone = 0;
+    int work_cost;
+    int n, hcms, lcms;
+    int effdone = 0;
 
-       getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
-
-       work_cost = 0;
-       if (sp->sct_type != sp->sct_newtype) {
-               /*
-                * Tear down existing sector.
-                * Easier to destroy than to build.
-                */
-               work_cost = (sp->sct_effic + 3) / 4;
-               if (work_cost > work)
-                       work_cost = work;
-               n = sp->sct_effic - work_cost * 4;
-               if (n <= 0) {
-                       n = 0;
-                       sp->sct_type = sp->sct_newtype;
-               }
-               sp->sct_effic = n;
-               if (!opt_DEFENSE_INFRA)
-                 sp->sct_defense = sp->sct_effic;
-               work -= work_cost;
-               *money += work_cost;
-               effdone += work_cost;
+    if (sp->sct_type != sp->sct_newtype) {
+       /*
+        * Tear down existing sector.
+        * Easier to destroy than to build.
+        */
+       work_cost = (sp->sct_effic + 3) / 4;
+       if (work_cost > work)
+           work_cost = work;
+       n = sp->sct_effic - work_cost * 4;
+       if (n <= 0) {
+           n = 0;
+           sp->sct_type = sp->sct_newtype;
        }
-       if (sp->sct_type == sp->sct_newtype) {
-               work_cost = 100 - sp->sct_effic;
-               if (work_cost > work)
-                       work_cost = work;
+       sp->sct_effic = n;
+       work -= work_cost;
+       *money += work_cost;
+       effdone += work_cost;
+    }
+    if (sp->sct_type == sp->sct_newtype) {
+       work_cost = 100 - sp->sct_effic;
+       if (work_cost > work)
+           work_cost = work;
 
-               if (dchr[sp->sct_type].d_lcms>0){
-                       lcms = vec[I_LCM];
-                       lcms /= dchr[sp->sct_type].d_lcms;
-                       if (work_cost > lcms)
-                               work_cost = lcms;
-               }
-               if (dchr[sp->sct_type].d_hcms>0){
-                       hcms = vec[I_HCM];
-                       hcms /= dchr[sp->sct_type].d_hcms;
-                       if (work_cost > hcms)
-                               work_cost = hcms;
-               }
+       if (dchr[sp->sct_type].d_lcms > 0) {
+           lcms = sp->sct_item[I_LCM];
+           lcms /= dchr[sp->sct_type].d_lcms;
+           if (work_cost > lcms)
+               work_cost = lcms;
+       }
+       if (dchr[sp->sct_type].d_hcms > 0) {
+           hcms = sp->sct_item[I_HCM];
+           hcms /= dchr[sp->sct_type].d_hcms;
+           if (work_cost > hcms)
+               work_cost = hcms;
+       }
 
-               sp->sct_effic += work_cost;
-               *money += work_cost*dchr[sp->sct_type].d_build;
+       sp->sct_effic += work_cost;
+       *money += work_cost * dchr[sp->sct_type].d_build;
 
-               if ((dchr[sp->sct_type].d_lcms>0) || 
-                       (dchr[sp->sct_type].d_hcms>0)){
-                       vec[I_LCM] -= work_cost * dchr[sp->sct_type].d_lcms;
-                       vec[I_HCM] -= work_cost * dchr[sp->sct_type].d_hcms;
-               }
-               effdone += work_cost;
+       if ((dchr[sp->sct_type].d_lcms > 0) ||
+           (dchr[sp->sct_type].d_hcms > 0)) {
+           sp->sct_item[I_LCM] -= work_cost * dchr[sp->sct_type].d_lcms;
+           sp->sct_item[I_HCM] -= work_cost * dchr[sp->sct_type].d_hcms;
        }
-       putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
-       return effdone;
+       effdone += work_cost;
+    }
+    return effdone;
 }