/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* work.c: Implementation of the work command
- *
+ *
* Known contributors to this file:
- *
+ * Markus Armbruster, 2009-2016
*/
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
+#include "chance.h"
+#include "commands.h"
#include "land.h"
-#include "nat.h"
-#include "nsc.h"
-#include "file.h"
#include "optlist.h"
-#include "commands.h"
-
-static int buildeff(struct sctstr *, int, double *);
+#include "update.h"
int
-work(void)
+c_work(void)
{
int nunits;
struct nstr_item ni;
struct sctstr sect;
struct lndstr land;
- int work_amt, eff_amt, w;
- s_char *p;
- coord donex = 0, doney = 1;
- s_char buf[1024];
+ int work_amt, eff_amt, w, sect_avail;
+ char *p;
+ char buf[1024];
+ double cost;
+ struct natstr *natp = getnatp(player->cnum);
- if (!snxtitem(&ni, EF_LAND, player->argp[1]))
+ if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
return RET_SYN;
p = getstarg(player->argp[2], "Amount: ", buf);
- if (p == 0 || *p == 0)
+ if (!p || !*p)
return RET_SYN;
work_amt = atoi(p);
if ((work_amt < 0) || (work_amt > land_mob_max)) {
continue;
if (!(lchr[(int)land.lnd_type].l_flags & L_ENGINEER))
continue;
+ if (land.lnd_ship >= 0 || land.lnd_land >= 0) {
+ pr("%s is on a %s\n",
+ prland(&land), land.lnd_ship >= 0 ? "ship" : "land unit");
+ continue;
+ }
if (land.lnd_mobil <= 0) {
pr("%s has no mobility!\n", prland(&land));
continue;
}
getsect(land.lnd_x, land.lnd_y, §);
if (sect.sct_effic >= 100 && sect.sct_type == sect.sct_newtype) {
- if (sect.sct_x != donex || sect.sct_y != doney)
- pr("%s is %d%% efficient\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum),
- sect.sct_effic);
- /* not perfect, but it'll do -KHS */
- donex = sect.sct_x;
- doney = sect.sct_y;
+ pr("Nothing to do for %s in %s\n",
+ prland(&land), xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
- eff_amt = min(land.lnd_mobil, work_amt);
- w = ldround(((double)eff_amt * land.lnd_effic / 600.0), 1);
+ eff_amt = MIN(land.lnd_mobil, work_amt);
+ w = (eff_amt * land.lnd_effic) / 600;
if (w < 1) {
- pr("%s doesn't work enough to change efficiency (try increasing amount)\n", prland(&land));
+ pr("%s doesn't work enough to change efficiency (try increasing amount)\n",
+ prland(&land));
continue;
}
- nunits++;
- eff_amt = ((6 * buildeff(§, w, &player->dolcost)) /
- (land.lnd_effic / 100.0));
+ sect_avail = sect.sct_avail;
+ sect.sct_avail = w;
+ cost = buildeff(§);
+ w = sect.sct_avail - sect_avail;
+ sect.sct_avail = sect_avail;
+ if (w == 0) {
+ pr("%s can't change efficiency in %s\n",
+ prland(&land), xyas(land.lnd_x, land.lnd_y, player->cnum));
+ continue;
+ }
+ if (player->dolcost + cost > natp->nat_money) {
+ pr("You can't afford to work that much in %s!\n",
+ xyas(land.lnd_x, land.lnd_y, player->cnum));
+ break;
+ }
+ player->dolcost += cost;
land.lnd_mission = 0;
- land.lnd_mobil -= eff_amt;
+ land.lnd_mobil -= roundavg(w * 600.0 / land.lnd_effic);
+ nunits++;
pr("%s %s efficiency at %s to %d\n",
prland(&land),
sect.sct_type == sect.sct_newtype ? "raised" : "lowered",
xyas(land.lnd_x, land.lnd_y, player->cnum),
- (int)sect.sct_effic);
+ sect.sct_effic);
putland(land.lnd_uid, &land);
putsect(§);
}
pr("%d unit%s\n", nunits, splur(nunits));
return RET_OK;
}
-
-static int
-buildeff(struct sctstr *sp, int work, double *money)
-{
- int work_cost;
- int n, hcms, lcms;
- int effdone = 0;
-
- work_cost = 0;
- if (sp->sct_type != sp->sct_newtype) {
- /*
- * Tear down existing sector.
- * Easier to destroy than to build.
- */
- work_cost = (sp->sct_effic + 3) / 4;
- if (work_cost > work)
- work_cost = work;
- n = sp->sct_effic - work_cost * 4;
- if (n <= 0) {
- n = 0;
- sp->sct_type = sp->sct_newtype;
- }
- sp->sct_effic = n;
- if (!opt_DEFENSE_INFRA)
- sp->sct_defense = sp->sct_effic;
- work -= work_cost;
- *money += work_cost;
- effdone += work_cost;
- }
- if (sp->sct_type == sp->sct_newtype) {
- work_cost = 100 - sp->sct_effic;
- if (work_cost > work)
- work_cost = work;
-
- if (dchr[sp->sct_type].d_lcms > 0) {
- lcms = sp->sct_item[I_LCM];
- lcms /= dchr[sp->sct_type].d_lcms;
- if (work_cost > lcms)
- work_cost = lcms;
- }
- if (dchr[sp->sct_type].d_hcms > 0) {
- hcms = sp->sct_item[I_HCM];
- hcms /= dchr[sp->sct_type].d_hcms;
- if (work_cost > hcms)
- work_cost = hcms;
- }
-
- sp->sct_effic += work_cost;
- *money += work_cost * dchr[sp->sct_type].d_build;
-
- if ((dchr[sp->sct_type].d_lcms > 0) ||
- (dchr[sp->sct_type].d_hcms > 0)) {
- sp->sct_item[I_LCM] -= work_cost * dchr[sp->sct_type].d_lcms;
- sp->sct_item[I_HCM] -= work_cost * dchr[sp->sct_type].d_hcms;
- }
- effdone += work_cost;
- }
- return effdone;
-}