/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
#include "xy.h"
while (nxtitem(&ni, &land)) {
if (!player->owner || land.lnd_own == 0)
continue;
- if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
- pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
- continue;
- }
if (!(lchr[(int)land.lnd_type].l_flags & L_ENGINEER))
continue;
if (land.lnd_mobil <= 0) {
doney = sect.sct_y;
continue;
}
- eff_amt = min(land.lnd_mobil, work_amt);
+ eff_amt = MIN(land.lnd_mobil, work_amt);
w = ldround(((double)eff_amt * land.lnd_effic / 600.0), 1);
if (w < 1) {
pr("%s doesn't work enough to change efficiency (try increasing amount)\n", prland(&land));