#include <ctype.h>
#include "commands.h"
#include "empobj.h"
-#include "news.h"
#include "optlist.h"
-#include "product.h"
-#include "version.h"
#include "xdump.h"
/*
struct lonstr *lp = p;
struct natstr *natp;
int tlev;
- char *name;
+
+ if (!empobj_in_use(type, p))
+ return 0;
switch (type) {
case EF_SECTOR:
- return gp->own == player->cnum || player->god;
case EF_SHIP:
case EF_PLANE:
case EF_LAND:
case EF_NUKE:
case EF_LOST:
- return gp->own != 0 && (gp->own == player->cnum || player->god);
- case EF_NATION:
- return ((struct natstr *)p)->nat_stat != STAT_UNUSED;
+ case EF_REALM:
+ return gp->own == player->cnum || player->god;
case EF_COUNTRY:
return gp->own == player->cnum;
case EF_NEWS:
- return ((struct nwsstr *)p)->nws_vrb != 0
- && (!opt_HIDDEN || player->god); /* FIXME */
+ return !opt_HIDDEN || player->god; /* FIXME */
case EF_TREATY:
- return tp->trt_status != TS_FREE
- && (tp->trt_cna == player->cnum || tp->trt_cnb == player->cnum
- || player->god);
+ return tp->trt_cna == player->cnum
+ || tp->trt_cnb == player->cnum
+ || player->god;
case EF_LOAN:
- if (lp->l_status == LS_FREE)
- return 0;
if (lp->l_status == LS_SIGNED)
return 1;
return lp->l_loner == player->cnum || lp->l_lonee == player->cnum
|| player->god;
- case EF_TRADE:
- case EF_COMM:
- return gp->own != 0;
- case EF_REALM:
- natp = getnatp(((struct realmstr *)p)->r_cnum);
- return (gp->own == player->cnum || player->god)
- && (natp->nat_stat != STAT_UNUSED);
- case EF_PRODUCT:
- return ((struct pchrstr *)p)->p_sname[0] != 0;
case EF_SHIP_CHR:
tlev = ((struct mchrstr *)p)->m_tech;
- name = ((struct mchrstr *)p)->m_name;
goto tech;
case EF_PLANE_CHR:
tlev = ((struct plchrstr *)p)->pl_tech;
- name = ((struct plchrstr *)p)->pl_name;
goto tech;
case EF_LAND_CHR:
tlev = ((struct lchrstr *)p)->l_tech;
- name = ((struct lchrstr *)p)->l_name;
tech:
natp = getnatp(player->cnum);
- if (!name[0])
- return 0;
return player->god || tlev <= (int)(1.25 * natp->nat_level[NAT_TLEV]);
case EF_NUKE_CHR:
tlev = ((struct nchrstr *)p)->n_tech;
- name = ((struct nchrstr *)p)->n_name;
if (drnuke_const > MIN_DRNUKE_CONST) {
natp = getnatp(player->cnum);
if (tlev > (int)((int)(1.25 * natp->nat_level[NAT_RLEV])
return player->god;
}
goto tech;
- case EF_NEWS_CHR:
- return ((struct rptstr *)p)->r_newspage != 0;
case EF_TABLE:
return ((struct empfile *)p)->cadef != NULL;
default: