/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "plague.h"
-#include "sect.h"
-#include "path.h"
#include "file.h"
-#include "xy.h"
-#include "plane.h"
#include "land.h"
-#include "nsc.h"
-#include "common.h"
-#include "subs.h"
#include "lost.h"
+#include "misc.h"
+#include "nat.h"
+#include "nsc.h"
+#include "nuke.h"
#include "optlist.h"
+#include "path.h"
+#include "plague.h"
+#include "plane.h"
+#include "prototypes.h"
+#include "sect.h"
+#include "xy.h"
void
bridgefall(struct sctstr *sp, struct emp_qelem *list)