/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Return 0 on success, -1 on error.
* This is the struct empfile onresize callback for units.
*/
-int
+void
unit_onresize(int type)
{
int n, i;
struct clink *cl;
if (CANT_HAPPEN(type < EF_SHIP || type > EF_NUKE))
- return -1;
+ return;
n = ef_nelem(type);
cl = realloc(clink[type], n * sizeof(*clink[type]));
nclink[type] = n;
if (ef_flags(type) & EFF_MEM)
clink_check(type);
- return 0;
}
/*