/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
+#include "commodity.h"
+#include "file.h"
+#include "land.h"
+#include "loan.h"
#include "misc.h"
+#include "nat.h"
+#include "nsc.h"
+#include "nuke.h"
+#include "plane.h"
#include "player.h"
-#include "xy.h"
-#include "file.h"
+#include "prototypes.h"
#include "sect.h"
#include "ship.h"
-#include "plane.h"
-#include "nuke.h"
-#include "land.h"
-#include "nsc.h"
-#include "nat.h"
-#include "commodity.h"
-#include "loan.h"
-#include "commands.h"
#include "trade.h"
+#include "xy.h"
/* Note that timestamps make things tricky. And, we don't
* really care about the timestamp, we just care about the rest
memcpy(&tnuke, nukep, sizeof(struct nukstr));
tnuke.nuk_timestamp = chknuke.nuk_timestamp = 0;
if (memcmp(&tnuke, &chknuke, sizeof(struct nukstr))) {
- pr("Nuclear stockpile %d has changed!\n", nukep->nuk_uid);
+ pr("Nuke %d has changed!\n", nukep->nuk_uid);
return 0;
}
return 1;