/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* conftab.c: Load game configuration files
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2006-2008
+ * Markus Armbruster, 2006-2010
*/
#include <config.h>
#include <errno.h>
#include <stdio.h>
#include "file.h"
+#include "fnameat.h"
#include "optlist.h"
-#include "product.h"
#include "prototypes.h"
#include "xdump.h"
lineno = 1;
res = xundump(fp, ep->file, &lineno, ep->uid);
if (res >= 0 && getc(fp) != EOF) {
- fprintf(stderr, "%s: Junk after the table\n",
- ep->file);
+ fprintf(stderr, "%s: Junk after the table\n", ep->file);
res = EF_BAD;
}
fclose(fp);
}
/*
- * Read configuration table file FNAME.
+ * Read configuration table file @fname.
* Return 0 on success, -1 on error.
*/
static int