/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
if (how & EFF_MEM)
ep->csize = ep->fids;
else
- ep->csize = max(1, blksize(fd) / ep->size);
+ ep->csize = MAX(1, blksize(fd) / ep->size);
size = ep->csize * ep->size;
if (CANT_HAPPEN(ep->cache))
free(ep->cache);
ef_extend(int type, int count)
{
struct empfile *ep;
- char *tmpobj;
+ void *tmpobj;
int id, i, how;
if (ef_check(type) < 0)