/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* game.c: Game file access
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2007-2008
+ * Markus Armbruster, 2007-2009
*/
/*
#include "file.h"
#include "game.h"
#include "optlist.h"
-#include "prototypes.h"
#include "server.h"
/*
- * Disable updates
+ * Enable / disable updates
*/
void
game_ctrl_update(int enable)
return getgamep()->game_upd_disable;
}
+/*
+ * Enable / disable play
+ */
+void
+game_ctrl_play(int enable)
+{
+ struct gamestr *game = getgamep();
+
+ game->game_down = !enable;
+ putgame();
+}
+
+/*
+ * Is playing enabled?
+ */
+int
+game_play_disabled(void)
+{
+ return getgamep()->game_down;
+}
+
/*
* Notice that a player broke sanctuary.
* This starts the Empire clock if it hasn't been started yet.