}
/*
- * Record an update in the game file, the current time is NOW.
+ * Record an update in the game file, the current time is @now.
* This starts the Empire clock if it hasn't been started yet.
*/
void
}
/*
- * Set ETU timestamp *TICK to the current ETU time.
+ * Set ETU timestamp *@tick to the current ETU time.
* Return by how many ETUs it was increased.
*/
int
}
/*
- * Set ETU timestamp *TICK to the ETU time recorded in the game struct.
+ * Set ETU timestamp *@tick to the ETU time recorded in the game struct.
* The Empire clock is not updated.
* Return by how many ETUs it was increased.
*/
}
/*
- * Reset ETU timestamp *TICK to zero.
+ * Reset ETU timestamp *@tick to zero.
* Return how many ETUs it had left until etu_per_update.
*/
int