/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Dave Pare, 1989
*/
-#include "misc.h"
-#include <stdlib.h>
+#include <config.h>
+
+#if defined(_WIN32) && !defined(__GNUC__)
+#include <io.h>
+#endif
#if !defined(_WIN32)
#include <unistd.h>
#endif
#include <fcntl.h>
#include <stdarg.h>
#include <stdio.h>
-#include <string.h>
#include <time.h>
-#include "player.h"
-#include "common.h"
+#include "misc.h"
#include "optlist.h"
+#include "player.h"
+#include "prototypes.h"
+
+/* Debugging? If yes call abort() on internal error. */
+int debug = 0;
static char logfile[32];
int
oops(char *msg, char *file, int line)
{
- logerror("Oops: %s in %s:%d", msg, file, line);
+ logerror("Oops: %s in %s:%d", msg ? msg : "bug", file, line);
if (debug) abort();
return 1;
}