/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* move.c: Misc. move routines
*
* Known contributors to this file:
- *
+ * Markus Armbruster, 2006
*/
-#include "gamesdef.h"
+#include <config.h>
+
#include "misc.h"
-#include "xy.h"
-#include "sect.h"
-#include "file.h"
-#include "path.h"
#include "nat.h"
-#include "common.h"
+#include "path.h"
+#include "sect.h"
+#include "xy.h"
double
-sector_mcost(struct sctstr *sp, int do_bonus)
+sector_mcost(struct sctstr *sp, int mobtype)
{
- double d;
+ double base, cost;
- if (!(d = dchr[sp->sct_type].d_mcst))
+ base = dchr[sp->sct_type].d_mob0;
+ if (base < 0)
return -1.0;
-/* Note, the best you can get is a 1.0 here. */
+ /* linear function in eff, d_mob0 at 0%, d_mob1 at 100% */
+ base += (dchr[sp->sct_type].d_mob1 - base) * sp->sct_effic / 100;
+ if (CANT_HAPPEN(base < 0))
+ base = 0;
- if (do_bonus == MOB_ROAD) {
- d = d / (1.0 + ((double)sp->sct_road / 122.0));
- } else if (do_bonus == MOB_RAIL) {
- d = d / (1.0 + ((double)sp->sct_rail / 100.0));
+ if (mobtype == MOB_MOVE || mobtype == MOB_MARCH) {
+ /* linear function in road, base at 0%, base/10 at 100% */
+ cost = base;
+ if (intrchr[INT_ROAD].in_enable)
+ cost -= base * 0.009 * sp->sct_road;
+ } else if (mobtype == MOB_RAIL) {
+ if (!intrchr[INT_RAIL].in_enable || sp->sct_rail <= 0)
+ return -1.0;
+ /* linear function in rail, base at 0%, base/100 at 100% */
+ cost = base - base * 0.0099 * sp->sct_rail;
} else {
- if (d < 2.0)
- d = 2.0;
+ CANT_REACH();
+ cost = base;
}
- if (d < 1.0)
- d = 1.0;
- if (dchr[sp->sct_type].d_mcst < 25)
- d = (d * 100.0 - (double)sp->sct_effic) / 500.0;
-/* d = (200.0 + (d - 3.0) * (double)sp->sct_effic) / 500.0;*/
- else
- d = (d * 10.0 - (double)sp->sct_effic) / 115;
+ if (CANT_HAPPEN(cost < 0))
+ cost = 0;
+
+ if (mobtype == MOB_MOVE)
+ return MAX(cost, 0.001);
+ if (sp->sct_own != sp->sct_oldown && sp->sct_mobil <= 0)
+ /* slow down land units in newly taken sectors */
+ return cost + 0.2;
+ return MAX(cost, 0.02);
+}
- if (d <= 0.0 || d < MIN_MOBCOST)
- return MIN_MOBCOST;
- return d;
+double
+speed_factor(double effspd, int tech)
+{
+ return 480.0 / (effspd + techfact(tech, effspd));
}