/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* nat.c: Misc. accesses on the nation file
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
+ * Ron Koenderink, 2005
+ * Markus Armbruster, 2006-2011
*/
#include <config.h>
char *relates[] = {
/* must follow nation relation defines in nat.h */
- "At War", "Sitzkrieg", "Mobilizing", "Hostile", "Neutral", "Friendly",
- "Allied"
+ "At War", "Hostile", "Neutral", "Friendly", "Allied"
};
char *
{
struct natstr *np;
- if ((np = getnatp(n)) == 0)
- return 0;
+ if (!(np = getnatp(n)))
+ return NULL;
return np->nat_cnam;
}
return np->nat_relate[them];
}
+/*
+ * Return relations US has with THEM.
+ * Countries are considered allied to themselves.
+ */
+int
+relations_with(natid us, natid them)
+{
+ return us == them ? ALLIED : getrel(getnatp(us), them);
+}
+
int
getrejects(natid them, struct natstr *np)
{
if (how)
np->nat_rejects[them] |= what;
else
- np->nat_rejects[them] &= what;
+ np->nat_rejects[them] &= ~what;
}
void