/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1997
*/
+#include <config.h>
+
#include <stdio.h>
#include <stdlib.h>
#include "../as/as.h"
static double
bp_seccost(struct as_coord from, struct as_coord to, s_char *pp)
{
- return ((double)mapdist((coord)from.x, (coord)from.y,
- (coord)to.x, (coord)to.y));
+ return (double)mapdist((coord)from.x, (coord)from.y,
+ (coord)to.x, (coord)to.y);
}
/*