/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* path.c: Empire/A* Interface code.
- * Define AS_STATS for A* statistics.
- *
+ *
* Known contributors to this file:
* Phil Lapsley, 1991
* Dave Pare, 1991
* Steve McClure, 1997
*/
+/*
+ * Define AS_STATS for A* statistics on stderr.
+ *
+ * Define AS_NO_PATH_CACHE to disable the path cache. The path cache
+ * saves a lot of work, but uses lots of memory. It should be a
+ * significant net win, unless you run out of memory.
+ */
+
+#include <config.h>
+
#include <stdio.h>
-#include <stdlib.h>
#include "../as/as.h"
+#include "file.h"
#include "misc.h"
+#include "optlist.h"
#include "path.h"
-#include "xy.h"
+#include "prototypes.h"
#include "sect.h"
-#include "file.h"
-#include "common.h"
-#include "gen.h"
-#include "optlist.h"
+#include "xy.h"
-#define BP_ASHASHSIZE 128 /* A* queue hash table size */
-#define BP_NEIGHBORS 6 /* max number of neighbors */
+#define BP_ASHASHSIZE 128 /* A* queue hash table size */
+#define BP_NEIGHBORS 6 /* max number of neighbors */
struct bestp {
- int sctcache_hits;
- int sctcache_misses;
int bp_mobtype;
struct as_data *adp;
};
-static int bp_path(struct as_path *pp, s_char *buf);
-static int bp_neighbors(struct as_coord c, struct as_coord *cp,
- s_char *pp);
-static double bp_lbcost(struct as_coord from, struct as_coord to,
- s_char *pp);
-static double bp_realcost(struct as_coord from, struct as_coord to,
- s_char *pp);
-static double bp_seccost(struct as_coord from, struct as_coord to,
- s_char *pp);
+static int bp_path(struct as_path *pp, char *buf);
+static int bp_neighbors(struct as_coord c, struct as_coord *cp, void *);
+static double bp_lbcost(struct as_coord from, struct as_coord to, void *);
+static double bp_realcost(struct as_coord from, struct as_coord to, void *);
+static double bp_seccost(struct as_coord from, struct as_coord to, void *);
static int bp_coord_hash(struct as_coord c);
-struct empfile *ep;
-
/* We use this for caching neighbors. It never changes except
* at reboot time (maybe) so we never need to free it */
-struct sctstr **neighsects = (struct sctstr **)0;
+static struct sctstr **neighsects;
-static s_char *
+static struct bestp *
bp_init(void)
{
struct bestp *bp;
- ep = &empfile[EF_SECTOR];
-
- bp = (struct bestp *)malloc(sizeof(*bp));
+ bp = malloc(sizeof(*bp));
memset(bp, 0, sizeof(*bp));
bp->adp = as_init(BP_NEIGHBORS, BP_ASHASHSIZE, bp_coord_hash,
bp_neighbors, bp_lbcost, bp_realcost,
- bp_seccost, (s_char *)bp);
+ bp_seccost, bp);
if (bp->adp == NULL)
return NULL;
- if (neighsects == (struct sctstr **)0)
- neighsects = (struct sctstr **)calloc(1, (sizeof(struct sctstr *) *
- ((WORLD_X * WORLD_Y) /
- 2) * 6));
+ if (neighsects == NULL)
+ neighsects = calloc(WORLD_SZ() * 6, sizeof(struct sctstr *));
- return (s_char *)bp;
+ return bp;
}
/*
* Find the best path from sector to to sector, and put the Empire movement
* string in path. Return 0 on success, -1 on error.
+ * FIXME unsafe by design: assumes path[] has space; buffer overrun
+ * when path gets long!
*/
static int
-best_path(struct sctstr *from, struct sctstr *to, s_char *path,
- int mob_type)
+best_path(struct sctstr *from, struct sctstr *to, char *path, int mob_type)
{
static struct bestp *mybestpath;
struct as_data *adp;
struct as_path *ap;
+ int res;
- if (mybestpath == 0)
- mybestpath = (struct bestp *)bp_init();
+ if (!mybestpath)
+ mybestpath = bp_init();
adp = mybestpath->adp;
+#ifdef AS_NO_PATH_CACHE
+ ap = NULL;
+#else
ap = as_find_cachepath(from->sct_x, from->sct_y, to->sct_x, to->sct_y);
+#endif
if (ap == NULL) {
adp->from.x = from->sct_x;
adp->from.y = from->sct_y;
adp->to.y = to->sct_y;
mybestpath->bp_mobtype = mob_type;
- if (as_search(adp) < 0)
+ res = as_search(adp);
+#ifdef AS_STATS
+ as_stats(adp, stderr);
+ fprintf(stderr, "neighbor cache %zu bytes\n",
+ WORLD_SZ() * 6 * sizeof(struct sctstr *));
+#endif
+ if (res < 0)
return -1;
ap = adp->path;
}
if (bp_path(ap, path) < 0)
return -1;
-
-#ifdef AS_STATS
- as_stats(adp, stderr);
-#endif /* AS_STATS */
-#ifdef BP_STATS
- fprintf(stderr, "best path %s\n", path);
- fprintf(stderr, "cache hits/misses: %d/%d\n",
- bp->sctcache_hits, bp->sctcache_misses);
-#endif /* BP_STATS */
return 0;
}
* success, -1 on failure.
*/
static int
-bp_path(struct as_path *pp, s_char *buf)
+bp_path(struct as_path *pp, char *buf)
{
struct as_path *np;
- s_char *cp = buf;
+ char *cp = buf;
int dx, dy;
int n;
* XXX need to check ownership, sector types, etc.
*/
static int
-bp_neighbors(struct as_coord c, struct as_coord *cp, s_char *pp)
+bp_neighbors(struct as_coord c, struct as_coord *cp, void *pp)
{
+ struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache;
+ struct bestp *bp = pp;
coord x, y;
coord nx, ny;
- int n = 0, q;
+ int n = 0, i;
struct sctstr *sp, *from, **ssp;
/* Six pointers, just in case our cache isn't there */
- struct sctstr *tsp[] = { 0, 0, 0, 0, 0, 0 };
+ struct sctstr *tsp[] = { NULL, NULL, NULL, NULL, NULL, NULL };
int sx, sy, offset;
x = c.x;
y = c.y;
sx = XNORM(x);
sy = YNORM(y);
- offset = (sy * WORLD_X + sx) / 2;
- from = (struct sctstr *)(ep->cache + ep->size * offset);
+ offset = XYOFFSET(sx, sy);
+ from = §p[offset];
- if (neighsects == (struct sctstr **)0)
+ if (neighsects == NULL)
ssp = (struct sctstr **)&tsp[0];
else
ssp = (struct sctstr **)&neighsects[offset * 6];
- for (q = 1; q <= 6; q++, ssp++) {
- if (*ssp == (struct sctstr *)0) {
+ for (i = 1; i <= 6; i++, ssp++) {
+ if (*ssp == NULL) {
/* We haven't cached this neighbor yet */
- nx = x + diroff[q][0];
- ny = y + diroff[q][1];
+ nx = x + diroff[i][0];
+ ny = y + diroff[i][1];
sx = XNORM(nx);
sy = YNORM(ny);
- offset = (sy * WORLD_X + sx) / 2;
- sp = (struct sctstr *)(ep->cache + ep->size * offset);
+ offset = XYOFFSET(sx, sy);
+ sp = §p[offset];
*ssp = sp;
} else {
sp = *ssp;
}
/* No need to calculate cost each time, just make sure we can
move through it. We calculate it later. */
- if (dchr[sp->sct_type].d_mcst == 0)
+ if (dchr[sp->sct_type].d_mob0 < 0)
+ continue;
+ if (bp->bp_mobtype == MOB_RAIL && !SCT_HAS_RAIL(sp))
continue;
if (sp->sct_own != from->sct_own)
continue;
cp[n].y = sy;
n++;
}
- return (n);
+ return n;
}
/*
*/
/*ARGSUSED*/
static double
-bp_lbcost(struct as_coord from, struct as_coord to, s_char *pp)
+bp_lbcost(struct as_coord from, struct as_coord to, void *pp)
{
- struct bestp *bp = (struct bestp *)pp;
- struct sctstr *ts;
- float cost;
+ struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache;
+ struct bestp *bp = pp;
int x, y, sx, sy, offset;
x = to.x;
y = to.y;
sx = XNORM(x);
sy = YNORM(y);
- offset = (sy * WORLD_X + sx) / 2;
- ts = (struct sctstr *)(ep->cache + ep->size * offset);
- cost = sector_mcost(ts, bp->bp_mobtype);
- return (cost);
+ offset = XYOFFSET(sx, sy);
+ return sector_mcost(§p[offset], bp->bp_mobtype);
}
/*
* Compute the real cost to move from "from" to "to".
*/
static double
-bp_realcost(struct as_coord from, struct as_coord to, s_char *pp)
+bp_realcost(struct as_coord from, struct as_coord to, void *pp)
{
- return (bp_lbcost(from, to, pp));
+ return bp_lbcost(from, to, pp);
}
/*
*/
/*ARGSUSED*/
static double
-bp_seccost(struct as_coord from, struct as_coord to, s_char *pp)
+bp_seccost(struct as_coord from, struct as_coord to, void *pp)
{
- return ((double)mapdist((coord)from.x, (coord)from.y,
- (coord)to.x, (coord)to.y));
+ return mapdist((coord)from.x, (coord)from.y,
+ (coord)to.x, (coord)to.y);
}
/*
void
bp_enable_cachepath(void)
{
+#ifndef AS_NO_PATH_CACHE
as_enable_cachepath();
+#endif
}
void
bp_disable_cachepath(void)
{
+#ifndef AS_NO_PATH_CACHE
as_disable_cachepath();
+#endif
}
void
bp_clear_cachepath(void)
{
+#ifndef AS_NO_PATH_CACHE
as_clear_cachepath();
+#endif
}
double
-pathcost(struct sctstr *start, s_char *path, int mob_type)
+pathcost(struct sctstr *start, char *path, int mob_type)
{
- register int o;
- register int cx, cy;
+ struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache;
+ unsigned i;
+ int o;
+ int cx, cy;
double cost = 0.0;
struct sctstr *sp;
int sx, sy, offset;
path++;
continue;
}
- o = dirindex[(int)((*path) - 'a')];
+ i = *path - 'a';
+ if (CANT_HAPPEN(i >= sizeof(dirindex) / sizeof(*dirindex)))
+ break;
+ o = dirindex[i];
+ if (CANT_HAPPEN(o < 0))
+ break;
cx += diroff[o][0];
cy += diroff[o][1];
sx = XNORM(cx);
sy = YNORM(cy);
- offset = (sy * WORLD_X + sx) / 2;
- sp = (struct sctstr *)(ep->cache + ep->size * offset);
+ offset = XYOFFSET(sx, sy);
+ sp = §p[offset];
cost += sector_mcost(sp, mob_type);
path++;
}
return cost;
}
-s_char *
-BestDistPath(s_char *path,
+char *
+BestDistPath(char *path,
struct sctstr *from,
- struct sctstr *to, double *cost, int mob_type)
+ struct sctstr *to, double *cost)
{
- return BestLandPath(path, from, to, cost, mob_type);
+ return BestLandPath(path, from, to, cost, MOB_MOVE);
}
-s_char *
-BestLandPath(s_char *path,
+char *
+BestLandPath(char *path,
struct sctstr *from,
struct sctstr *to, double *cost, int mob_type)
{
*path = 0;
*cost = 0.0;
if (best_path(from, to, path, mob_type) < 0)
- return (s_char *)0;
+ return NULL;
*cost = pathcost(from, path, mob_type);
length = strlen(path);
path[length] = 'h';
return path;
}
-s_char *
-BestShipPath(s_char *path, int fx, int fy, int tx, int ty, int owner)
+char *
+BestShipPath(char *path, int fx, int fy, int tx, int ty, int owner)
{
- s_char *map;
+ char *map;
- /* need to make sector database available to bestpath */
map = ef_ptr(EF_BMAP, owner);
-
- return (bestownedpath(path, map, fx, fy, tx, ty, ".=h", owner));
+ if (!map)
+ return NULL;
+ return bestownedpath(path, map, fx, fy, tx, ty, owner);
}
-s_char *
-BestAirPath(s_char *path, int fx, int fy, int tx, int ty)
+char *
+BestAirPath(char *path, int fx, int fy, int tx, int ty)
{
- return (bestownedpath(path, 0, fx, fy, tx, ty, "", -1));
- /* return (bestpath(path, fx, fy, tx, ty, "")); */
+ return bestownedpath(path, NULL, fx, fy, tx, ty, -1);
}