/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1998
*/
+#include <config.h>
+
+#include "item.h"
#include "misc.h"
-#include "sect.h"
#include "nat.h"
-#include "item.h"
-#include "xy.h"
#include "optlist.h"
-#include "common.h"
+#include "prototypes.h"
+#include "sect.h"
+#include "xy.h"
int
max_population(float research, int desig, int eff)
{
int maxpop = dchr[desig].d_maxpop;
- int rmax;
+ int mp100, rmax;
/* city efficiency limits maximum population */
- if (IS_BIG_CITY(desig))
- maxpop *= 1 + 9.0 * eff / 100;
+ if (IS_BIG_CITY(desig)) {
+ mp100 = MIN(ITEM_MAX, 10 * maxpop);
+ maxpop += (mp100 - maxpop) * eff / 100.0;
+ }
if (opt_RES_POP) {
/* research limits maximum population */