if (sp->sct_mobil > 0)
sp->sct_mobil = damage((int)sp->sct_mobil, dam);
- sp->sct_nv = vl_damage(dam,
- sp->sct_vtype, sp->sct_vamt, (int)sp->sct_nv);
+ item_damage(dam, sp->sct_item);
if (opt_EASY_BRIDGES == 0) {
if (sp->sct_effic < 20 && sp->sct_type == SCT_BHEAD)
bridgefall(sp, list);