sp->sct_mobil = damage(sp->sct_mobil, dam);
item_damage(dam, sp->sct_item);
if (opt_EASY_BRIDGES == 0) {
- if (sp->sct_effic < 20 && sp->sct_type == SCT_BHEAD)
+ if (sp->sct_effic < SCT_MINEFF && sp->sct_type == SCT_BHEAD)
bridgefall(sp, list);
} else {
- if (sp->sct_effic < 20 && sp->sct_type == SCT_BSPAN)
+ if (sp->sct_effic < SCT_MINEFF && sp->sct_type == SCT_BSPAN)
knockdown(sp, list);
}
putsect(sp);