]> git.pond.sub.org Git - empserver/blobdiff - src/lib/common/sectdamage.c
Indented with src/scripts/indent-emp.
[empserver] / src / lib / common / sectdamage.c
index 828fbf41e4e6dedcc87e6825ed47475933ecb4e6..cf1c2d59d8b7b444a4ecdbbf99ad7f2fd308eccf 100644 (file)
 int
 sect_damage(struct sctstr *sp, int dam, struct emp_qelem *list)
 {
-       int     eff;
+    int eff;
 
-       if (dam <= 0)
-               return 0;
-       if (dam > 100)
-               dam = 100;
+    if (dam <= 0)
+       return 0;
+    if (dam > 100)
+       dam = 100;
 
-       sp->sct_effic = damage((int)sp->sct_effic, dam);
-       sp->sct_road = damage((int)sp->sct_road, dam);
-       sp->sct_rail = damage((int)sp->sct_rail, dam);
-       sp->sct_defense = damage((int)sp->sct_defense, dam);
-       if (!opt_DEFENSE_INFRA)
-         sp->sct_defense = sp->sct_effic;
+    sp->sct_effic = damage((int)sp->sct_effic, dam);
+    sp->sct_road = damage((int)sp->sct_road, dam);
+    sp->sct_rail = damage((int)sp->sct_rail, dam);
+    sp->sct_defense = damage((int)sp->sct_defense, dam);
+    if (!opt_DEFENSE_INFRA)
+       sp->sct_defense = sp->sct_effic;
 
-       eff = dam;
+    eff = dam;
 
-       if (sp->sct_mobil > 0)
-            sp->sct_mobil = damage((int)sp->sct_mobil, dam);
-       sp->sct_nv = vl_damage(dam,
-                              sp->sct_vtype, sp->sct_vamt,
-                              (int)sp->sct_nv);
-       if (opt_EASY_BRIDGES == 0) {
-         if (sp->sct_effic < 20 && sp->sct_type == SCT_BHEAD)
+    if (sp->sct_mobil > 0)
+       sp->sct_mobil = damage((int)sp->sct_mobil, dam);
+    sp->sct_nv = vl_damage(dam,
+                          sp->sct_vtype, sp->sct_vamt, (int)sp->sct_nv);
+    if (opt_EASY_BRIDGES == 0) {
+       if (sp->sct_effic < 20 && sp->sct_type == SCT_BHEAD)
            bridgefall(sp, list);
-       } else {
-         if (sp->sct_effic < 20 && sp->sct_type == SCT_BSPAN)
+    } else {
+       if (sp->sct_effic < 20 && sp->sct_type == SCT_BSPAN)
            knockdown(sp, list);
-       } 
-       putsect(sp);
-       return eff;
+    }
+    putsect(sp);
+    return eff;
 }
 
 int
 sectdamage(struct sctstr *sp, int dam, struct emp_qelem *list)
 {
-       extern  double unit_damage;
-       struct  nstr_item ni;
-       struct  lndstr land;
-       struct  plnstr plane;
-       double  real_dam;
-       int     eff;
-       double  sector_strength();
+    extern double unit_damage;
+    struct nstr_item ni;
+    struct lndstr land;
+    struct plnstr plane;
+    double real_dam;
+    int eff;
+    double sector_strength();
+
+    /* Some sectors are harder/easier to kill..   */
+    /* Average sector has a dstr of 1, so adjust  */
+    /* the damage accordingly. Makes forts a pain */
 
-       /* Some sectors are harder/easier to kill..   */
-       /* Average sector has a dstr of 1, so adjust  */
-       /* the damage accordingly. Makes forts a pain */
-       
 /*     real_dam = (double)dam * (1.0/((((double)(dchr[sp->sct_type].d_dstr - 1))*(sp->sct_effic/100.0)) + 1.0));*/
-       real_dam = (double)dam * (1.0/sector_strength(sp));
-       dam = ldround(real_dam,1);
+    real_dam = (double)dam *(1.0 / sector_strength(sp));
+    dam = ldround(real_dam, 1);
 
-       eff = sect_damage(sp, PERCENT_DAMAGE(dam), list);
+    eff = sect_damage(sp, PERCENT_DAMAGE(dam), list);
 
-       /* Damage all the land units in the sector */
-       /* Units don't take full damage */
-       dam = ldround(DPERCENT_DAMAGE(dam * unit_damage), 1);
-       if (dam <= 0)
-               return eff;
+    /* Damage all the land units in the sector */
+    /* Units don't take full damage */
+    dam = ldround(DPERCENT_DAMAGE(dam * unit_damage), 1);
+    if (dam <= 0)
+       return eff;
 
-       snxtitem_xy(&ni,EF_LAND,sp->sct_x,sp->sct_y);   
-       while(nxtitem(&ni,(s_char *)&land)){
-               if (!land.lnd_own)
-                       continue;
-               landdamage(&land,dam);
-               putland(land.lnd_uid,&land);
-       }
+    snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
+    while (nxtitem(&ni, (s_char *)&land)) {
+       if (!land.lnd_own)
+           continue;
+       landdamage(&land, dam);
+       putland(land.lnd_uid, &land);
+    }
 
-       dam = dam / 7;
-       if (dam <= 0)
-           return eff;
-       snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
-       while (nxtitem(&ni, (s_char *)&plane)) {
-           if (!plane.pln_own)
-               continue;
-           if (plane.pln_flags & PLN_LAUNCHED)
-               continue;
-           if (plane.pln_ship >= 0)
-               continue;
-           /* Is this plane flying in this list? */
-           if (ac_isflying(&plane, list))
-             continue;
-           planedamage(&plane, dam);
-           putplane(plane.pln_uid, &plane);
-       }
+    dam = dam / 7;
+    if (dam <= 0)
        return eff;
+    snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
+    while (nxtitem(&ni, (s_char *)&plane)) {
+       if (!plane.pln_own)
+           continue;
+       if (plane.pln_flags & PLN_LAUNCHED)
+           continue;
+       if (plane.pln_ship >= 0)
+           continue;
+       /* Is this plane flying in this list? */
+       if (ac_isflying(&plane, list))
+           continue;
+       planedamage(&plane, dam);
+       putplane(plane.pln_uid, &plane);
+    }
+    return eff;
 }