/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1996
*/
+#include <config.h>
+
+#include "combat.h"
+#include "damage.h"
+#include "file.h"
+#include "land.h"
#include "misc.h"
-#include "var.h"
+#include "nat.h"
+#include "nsc.h"
+#include "optlist.h"
+#include "plane.h"
+#include "prototypes.h"
#include "sect.h"
#include "ship.h"
-#include "land.h"
-#include "plane.h"
-#include "nuke.h"
#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
-#include "optlist.h"
-#include "damage.h"
-#include "common.h"
-#include "gen.h"
-#include "subs.h"
-#include "lost.h"
-#include "combat.h"
int
sect_damage(struct sctstr *sp, int dam, struct emp_qelem *list)
sp->sct_road = damage(sp->sct_road, dam);
sp->sct_rail = damage(sp->sct_rail, dam);
sp->sct_defense = damage(sp->sct_defense, dam);
- if (!opt_DEFENSE_INFRA)
- sp->sct_defense = sp->sct_effic;
eff = dam;
struct nstr_item ni;
struct lndstr land;
struct plnstr plane;
- double real_dam;
int eff;
/* Some sectors are harder/easier to kill.. */
/* Average sector has a dstr of 1, so adjust */
/* the damage accordingly. Makes forts a pain */
-
-/* real_dam = (double)dam * (1.0/((((double)(dchr[sp->sct_type].d_dstr - 1))*(sp->sct_effic/100.0)) + 1.0));*/
- real_dam = (double)dam *(1.0 / sector_strength(sp));
- dam = ldround(real_dam, 1);
+ dam = ldround(dam / sector_strength(sp), 1);
eff = sect_damage(sp, PERCENT_DAMAGE(dam), list);
return eff;
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
- while (nxtitem(&ni, (s_char *)&land)) {
+ while (nxtitem(&ni, &land)) {
if (!land.lnd_own)
continue;
landdamage(&land, dam);
if (dam <= 0)
return eff;
snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
- while (nxtitem(&ni, (s_char *)&plane)) {
+ while (nxtitem(&ni, &plane)) {
if (!plane.pln_own)
continue;
if (plane.pln_flags & PLN_LAUNCHED)